221 lines
8.6 KiB
C#
221 lines
8.6 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Radio.Components;
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using Content.Server.Speech;
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using Content.Server.Speech.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Radio;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Radio.EntitySystems;
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/// <summary>
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/// This system handles radio speakers and microphones (which together form a hand-held radio).
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/// </summary>
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public sealed class RadioDeviceSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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// Used to prevent a shitter from using a bunch of radios to spam chat.
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private HashSet<(string, EntityUid)> _recentlySent = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadioMicrophoneComponent, ComponentInit>(OnMicrophoneInit);
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SubscribeLocalEvent<RadioMicrophoneComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<RadioMicrophoneComponent, ActivateInWorldEvent>(OnActivateMicrophone);
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SubscribeLocalEvent<RadioMicrophoneComponent, ListenEvent>(OnListen);
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SubscribeLocalEvent<RadioMicrophoneComponent, ListenAttemptEvent>(OnAttemptListen);
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SubscribeLocalEvent<RadioMicrophoneComponent, GetVerbsEvent<Verb>>(OnGetVerbs);
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SubscribeLocalEvent<RadioMicrophoneComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<RadioSpeakerComponent, ComponentInit>(OnSpeakerInit);
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SubscribeLocalEvent<RadioSpeakerComponent, ActivateInWorldEvent>(OnActivateSpeaker);
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SubscribeLocalEvent<RadioSpeakerComponent, RadioReceiveEvent>(OnReceiveRadio);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_recentlySent.Clear();
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}
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#region Component Init
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private void OnMicrophoneInit(EntityUid uid, RadioMicrophoneComponent component, ComponentInit args)
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{
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if (component.Enabled)
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EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
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else
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RemCompDeferred<ActiveListenerComponent>(uid);
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}
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private void OnSpeakerInit(EntityUid uid, RadioSpeakerComponent component, ComponentInit args)
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{
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if (component.Enabled)
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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else
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RemCompDeferred<ActiveRadioComponent>(uid);
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}
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#endregion
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#region Toggling
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private void OnActivateMicrophone(EntityUid uid, RadioMicrophoneComponent component, ActivateInWorldEvent args)
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{
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ToggleRadioMicrophone(uid, args.User, args.Handled, component);
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args.Handled = true;
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}
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private void OnActivateSpeaker(EntityUid uid, RadioSpeakerComponent component, ActivateInWorldEvent args)
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{
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ToggleRadioSpeaker(uid, args.User, args.Handled, component);
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args.Handled = true;
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}
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public void ToggleRadioMicrophone(EntityUid uid, EntityUid user, bool quiet = false, RadioMicrophoneComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
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return;
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SetMicrophoneEnabled(uid, !component.Enabled, component);
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if (!quiet)
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{
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var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
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var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
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_popup.PopupEntity(message, user, user);
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}
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if (component.Enabled)
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EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
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else
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RemCompDeferred<ActiveListenerComponent>(uid);
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}
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private void OnGetVerbs(EntityUid uid, RadioMicrophoneComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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if (component.SupportedChannels == null || component.SupportedChannels.Count <= 1)
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return;
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if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
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return;
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foreach (var channel in component.SupportedChannels)
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{
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var proto = _protoMan.Index<RadioChannelPrototype>(channel);
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var v = new Verb
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{
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Text = proto.LocalizedName,
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Priority = 1,
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Category = VerbCategory.ChannelSelect,
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Disabled = component.BroadcastChannel == channel,
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DoContactInteraction = true,
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Act = () =>
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{
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component.BroadcastChannel = channel;
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_popup.PopupEntity(Loc.GetString("handheld-radio-component-channel-set",
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("channel", channel)), uid, args.User);
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}
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};
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args.Verbs.Add(v);
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}
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}
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private void OnPowerChanged(EntityUid uid, RadioMicrophoneComponent component, ref PowerChangedEvent args)
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{
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if (args.Powered)
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return;
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SetMicrophoneEnabled(uid, false, component);
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}
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public void SetMicrophoneEnabled(EntityUid uid, bool enabled, RadioMicrophoneComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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component.Enabled = enabled;
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_appearance.SetData(uid, RadioDeviceVisuals.Broadcasting, component.Enabled);
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}
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public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.Enabled = !component.Enabled;
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if (!quiet)
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{
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var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
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var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
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_popup.PopupEntity(message, user, user);
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}
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if (component.Enabled)
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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else
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RemCompDeferred<ActiveRadioComponent>(uid);
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}
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#endregion
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private void OnExamine(EntityUid uid, RadioMicrophoneComponent component, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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var proto = _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel);
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args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", proto.Frequency)));
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args.PushMarkup(Loc.GetString("handheld-radio-component-chennel-examine", ("channel", proto.LocalizedName)));
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}
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private void OnListen(EntityUid uid, RadioMicrophoneComponent component, ListenEvent args)
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{
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if (HasComp<RadioSpeakerComponent>(args.Source))
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return; // no feedback loops please.
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if (_recentlySent.Add((args.Message, args.Source)))
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_radio.SendRadioMessage(args.Source, args.Message, _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel), uid);
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}
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private void OnAttemptListen(EntityUid uid, RadioMicrophoneComponent component, ListenAttemptEvent args)
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{
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if (component.PowerRequired && !this.IsPowered(uid, EntityManager)
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|| component.UnobstructedRequired && !_interaction.InRangeUnobstructed(args.Source, uid, 0))
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{
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args.Cancel();
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}
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}
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private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, ref RadioReceiveEvent args)
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{
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var nameEv = new TransformSpeakerNameEvent(args.MessageSource, Name(args.MessageSource));
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RaiseLocalEvent(args.MessageSource, nameEv);
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var name = Loc.GetString("speech-name-relay", ("speaker", Name(uid)),
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("originalName", nameEv.Name));
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// log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
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_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, ChatTransmitRange.GhostRangeLimit, nameOverride: name, checkRadioPrefix: false);
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}
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}
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