Files
tbd-station-14/Content.Server/Administration/Commands/SetOutfitCommand.cs

115 lines
4.2 KiB
C#

#nullable enable
using Content.Server.Eui;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.PDA;
using Content.Server.Interfaces;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using NFluidsynth;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class SetOutfitCommand : IConsoleCommand
{
public string Command => "setoutfit";
public string Description =>
Loc.GetString("Sets the outfit of the specified entity. The entity must have an InventoryComponent");
public string Help => Loc.GetString("Usage: {0} <entityUid> | {0} <entityUid> <outfitId>", Command);
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
shell.WriteLine(Loc.GetString("Wrong number of arguments."));
return;
}
if (!int.TryParse(args[0], out var entityUid))
{
shell.WriteLine(Loc.GetString("EntityUid must be a number."));
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var eUid = new EntityUid(entityUid);
if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
{
shell.WriteLine(Loc.GetString("Invalid entity ID."));
return;
}
var target = entityManager.GetEntity(eUid);
if (!target.TryGetComponent<InventoryComponent>(out var inventoryComponent))
{
shell.WriteLine(Loc.GetString("Target entity does not have an inventory!"));
return;
}
if (args.Length == 1)
{
if (!(shell.Player is IPlayerSession player))
{
shell.WriteError(
Loc.GetString(
"This does not work from the server console. You must pass the outfit id aswell."));
return;
}
var eui = IoCManager.Resolve<EuiManager>();
var ui = new SetOutfitEui(target);
eui.OpenEui(ui, player);
return;
}
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
if (!prototypeManager.TryIndex<StartingGearPrototype>(args[1], out var startingGear))
{
shell.WriteLine(Loc.GetString("Invalid outfit id"));
return;
}
HumanoidCharacterProfile? profile = null;
// Check if we are setting the outfit of a player to respect the preferences
if (target.TryGetComponent<IActorComponent>(out var actorComponent))
{
var userId = actorComponent.playerSession.UserId;
var preferencesManager = IoCManager.Resolve<IServerPreferencesManager>();
var prefs = preferencesManager.GetPreferences(userId);
profile = prefs.SelectedCharacter as HumanoidCharacterProfile;
}
foreach (var slot in inventoryComponent.Slots)
{
inventoryComponent.ForceUnequip(slot);
var gearStr = startingGear.GetGear(slot, profile);
if (gearStr == "") continue;
var equipmentEntity = entityManager.SpawnEntity(gearStr, target.Transform.Coordinates);
if (slot == EquipmentSlotDefines.Slots.IDCARD &&
equipmentEntity.TryGetComponent<PDAComponent>(out var pdaComponent) &&
pdaComponent.ContainedID != null)
{
pdaComponent.ContainedID.FullName = target.Name;
}
inventoryComponent.Equip(slot, equipmentEntity.GetComponent<ItemComponent>(), false);
}
}
}
}