97 lines
3.1 KiB
C#
97 lines
3.1 KiB
C#
using System;
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using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.Mobs.Speech
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{
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internal interface IAccentComponent
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{
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/// <summary>
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/// Transforms a message with the given Accent
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/// </summary>
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/// <param name="message">The spoken message</param>
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/// <returns>The message after the transformation</returns>
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public string Accentuate(string message);
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}
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[AdminCommand(AdminFlags.Fun)]
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public class AddAccent : IClientCommand
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{
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public string Command => "addaccent";
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public string Description => "Add a speech component to the current player";
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public string Help => $"{Command} <component>/?";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (args.Length == 0)
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{
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shell.SendText(player, Help);
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "You don't have a player!");
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return;
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}
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var compFactory = IoCManager.Resolve<IComponentFactory>();
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if (args[0] == "?")
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{
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// Get all components that implement the ISpeechComponent except
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var speeches = compFactory.GetAllRefTypes()
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.Where(c => typeof(IAccentComponent).IsAssignableFrom(c) && c.IsClass);
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var msg = "";
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foreach(var s in speeches)
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{
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msg += $"{compFactory.GetRegistration(s).Name}\n";
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}
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shell.SendText(player, msg);
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}
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else
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{
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var name = args[0];
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// Try to get the Component
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Type type;
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try
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{
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var comp = compFactory.GetComponent(name);
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type = comp.GetType();
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}
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catch (Exception)
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{
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shell.SendText(player, $"Accent {name} not found. Try {Command} ? to get a list of all appliable accents.");
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return;
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}
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// Check if that already exists
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try
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{
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var comp = player.AttachedEntity.GetComponent(type);
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shell.SendText(player, "You already have this accent!");
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return;
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}
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catch (Exception)
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{
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// Accent not found
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}
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// Generic fuckery
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var ensure = typeof(IEntity).GetMethod("AddComponent");
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if (ensure == null)
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return;
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var method = ensure.MakeGenericMethod(type);
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method.Invoke(player.AttachedEntity, null);
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}
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}
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}
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}
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