Files
tbd-station-14/Content.Client/Nutrition/Components/HungerComponent.cs
metalgearsloth 2b6c352aff Jetpacks (#9023)
* Movement acceleration

* tweaks

* Weightless refactor coz fuck it

* CCVars

* weightless movement tweaks

* Some cleanup while I'm here

* dorkpacks

* thanks fork

* fixes

* zoomies

* toggles

* hmm

* yamls

* b

* so true

* Effects refactor

* namespace

* review
2022-06-24 17:44:30 +10:00

30 lines
973 B
C#

using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.Nutrition.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedHungerComponent))]
public sealed class HungerComponent : SharedHungerComponent
{
private HungerThreshold _currentHungerThreshold;
public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not HungerComponentState hunger)
{
return;
}
_currentHungerThreshold = hunger.CurrentThreshold;
EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
}
}
}