Files
tbd-station-14/Content.Shared/Roles/JobPrototype.cs
2021-05-04 15:37:16 +02:00

64 lines
1.9 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Roles
{
/// <summary>
/// Describes information for a single job on the station.
/// </summary>
[Prototype("job")]
public class JobPrototype : IPrototype
{
private string _name = string.Empty;
[ViewVariables]
[DataField("id", required: true)]
public string ID { get; } = default!;
/// <summary>
/// The name of this job as displayed to players.
/// </summary>
[DataField("name")]
public string Name { get; } = string.Empty;
/// <summary>
/// Whether this job is a head.
/// The job system will try to pick heads before other jobs on the same priority level.
/// </summary>
[DataField("head")]
public bool IsHead { get; private set; }
/// <summary>
/// The total amount of people that can start with this job round-start.
/// </summary>
public int SpawnPositions => _spawnPositions ?? TotalPositions;
[DataField("spawnPositions")]
private int? _spawnPositions;
/// <summary>
/// The total amount of positions available.
/// </summary>
[DataField("positions")]
public int TotalPositions { get; private set; }
[DataField("startingGear")]
public string? StartingGear { get; private set; }
[DataField("icon")] public string Icon { get; } = string.Empty;
[DataField("special")]
public JobSpecial? Special { get; private set; }
[DataField("departments")]
public IReadOnlyCollection<string> Departments { get; } = Array.Empty<string>();
[DataField("access")]
public IReadOnlyCollection<string> Access { get; } = Array.Empty<string>();
}
}