* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Power
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{
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public class SharedSolarControlConsoleComponent : Component
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{
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public override string Name => "SolarControlConsole";
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}
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[Serializable, NetSerializable]
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public class SolarControlConsoleBoundInterfaceState : BoundUserInterfaceState
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{
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/// <summary>
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/// The target rotation of the panels in radians.
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/// </summary>
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public Angle Rotation;
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/// <summary>
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/// The target velocity of the panels in radians/minute.
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/// </summary>
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public Angle AngularVelocity;
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/// <summary>
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/// The total amount of power the panels are supplying.
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/// </summary>
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public float OutputPower;
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/// <summary>
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/// The current sun angle.
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/// </summary>
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public Angle TowardsSun;
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public SolarControlConsoleBoundInterfaceState(Angle r, Angle vm, float p, Angle tw)
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{
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Rotation = r;
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AngularVelocity = vm;
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OutputPower = p;
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TowardsSun = tw;
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}
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}
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[Serializable, NetSerializable]
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public sealed class SolarControlConsoleAdjustMessage : BoundUserInterfaceMessage
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{
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/// <summary>
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/// New target rotation of the panels in radians.
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/// </summary>
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public Angle Rotation;
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/// <summary>
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/// New target velocity of the panels in radians/second.
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/// </summary>
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public Angle AngularVelocity;
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}
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[Serializable, NetSerializable]
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public enum SolarControlConsoleUiKey
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{
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Key
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}
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}
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