Files
tbd-station-14/Content.Shared/GameObjects/Components/Power/SharedSolarControlConsoleComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

67 lines
1.7 KiB
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
public class SharedSolarControlConsoleComponent : Component
{
public override string Name => "SolarControlConsole";
}
[Serializable, NetSerializable]
public class SolarControlConsoleBoundInterfaceState : BoundUserInterfaceState
{
/// <summary>
/// The target rotation of the panels in radians.
/// </summary>
public Angle Rotation;
/// <summary>
/// The target velocity of the panels in radians/minute.
/// </summary>
public Angle AngularVelocity;
/// <summary>
/// The total amount of power the panels are supplying.
/// </summary>
public float OutputPower;
/// <summary>
/// The current sun angle.
/// </summary>
public Angle TowardsSun;
public SolarControlConsoleBoundInterfaceState(Angle r, Angle vm, float p, Angle tw)
{
Rotation = r;
AngularVelocity = vm;
OutputPower = p;
TowardsSun = tw;
}
}
[Serializable, NetSerializable]
public sealed class SolarControlConsoleAdjustMessage : BoundUserInterfaceMessage
{
/// <summary>
/// New target rotation of the panels in radians.
/// </summary>
public Angle Rotation;
/// <summary>
/// New target velocity of the panels in radians/second.
/// </summary>
public Angle AngularVelocity;
}
[Serializable, NetSerializable]
public enum SolarControlConsoleUiKey
{
Key
}
}