30 lines
955 B
C#
30 lines
955 B
C#
#nullable enable
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Construction
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{
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[DataDefinition]
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public class ToolConstructionGraphStep : ConstructionGraphStep
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{
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[DataField("tool")] public ToolQuality Tool { get; } = ToolQuality.None;
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[DataField("fuel")] public float Fuel { get; } = 10;
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[DataField("examine")] public string ExamineOverride { get; } = string.Empty;
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public override void DoExamine(FormattedMessage message, bool inDetailsRange)
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{
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if (!string.IsNullOrEmpty(ExamineOverride))
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{
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message.AddMarkup(Loc.GetString(ExamineOverride));
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return;
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}
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message.AddMarkup(Loc.GetString($"Next, use a [color=cyan]{Tool.GetToolName()}[/color]."));
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}
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}
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}
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