Files
tbd-station-14/Content.Shared/Construction/ComponentConstructionGraphStep.cs
2021-05-04 15:37:16 +02:00

37 lines
1.1 KiB
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
[DataDefinition]
public class ComponentConstructionGraphStep : ArbitraryInsertConstructionGraphStep
{
[DataField("component")] public string Component { get; } = string.Empty;
public override bool EntityValid(IEntity entity)
{
foreach (var component in entity.GetAllComponents())
{
if (component.Name == Component)
return true;
}
return false;
}
public override void DoExamine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(string.IsNullOrEmpty(Name)
? Loc.GetString(
"construction-insert-entity-with-component",
("componentName", Component))// Terrible.
: Loc.GetString(
"construction-insert-exact-entity",
("entityName", Name)));
}
}
}