* Refactor mind and ghost deletion code * Refactor to use EventBus and clean up deletes * Fix mind eject when being deleted * Refactor entity manager calls to use IEntity.EntityManager
27 lines
576 B
C#
27 lines
576 B
C#
#nullable enable
|
|
using Content.Server.Mobs;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Mobs
|
|
{
|
|
[RegisterComponent]
|
|
public sealed class VisitingMindComponent : Component
|
|
{
|
|
public override string Name => "VisitingMind";
|
|
|
|
[ViewVariables] public Mind Mind { get; set; } = default!;
|
|
|
|
public override void OnRemove()
|
|
{
|
|
base.OnRemove();
|
|
|
|
Mind?.UnVisit();
|
|
}
|
|
}
|
|
|
|
public class MindUnvisitedMessage : EntityEventArgs
|
|
{
|
|
}
|
|
}
|