* Adds Support for Guidebook Buttons in UIs * read it from the component * the code is perfect * moony review --------- Co-authored-by: ike709 <ike709@github.com>
84 lines
2.4 KiB
C#
84 lines
2.4 KiB
C#
using System.Numerics;
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using Content.Client.Guidebook;
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using Content.Client.Guidebook.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.UserInterface.Controls
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{
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[GenerateTypedNameReferences]
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[Virtual]
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public partial class FancyWindow : BaseWindow
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{
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
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private GuidebookSystem? _guidebookSystem;
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private const int DRAG_MARGIN_SIZE = 7;
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public const string StyleClassWindowHelpButton = "windowHelpButton";
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public FancyWindow()
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{
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RobustXamlLoader.Load(this);
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CloseButton.OnPressed += _ => Close();
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HelpButton.OnPressed += _ => Help();
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XamlChildren = ContentsContainer.Children;
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}
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public string? Title
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{
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get => WindowTitle.Text;
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set => WindowTitle.Text = value;
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}
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private List<string>? _helpGuidebookIds;
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public List<string>? HelpGuidebookIds
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{
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get => _helpGuidebookIds;
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set
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{
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_helpGuidebookIds = value;
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HelpButton.Disabled = _helpGuidebookIds == null;
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HelpButton.Visible = !HelpButton.Disabled;
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}
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}
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public void Help()
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{
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if (HelpGuidebookIds is null)
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return;
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_guidebookSystem ??= _sysMan.GetEntitySystem<GuidebookSystem>();
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_guidebookSystem.OpenHelp(HelpGuidebookIds);
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}
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protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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var mode = DragMode.Move;
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if (Resizable)
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{
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if (relativeMousePos.Y < DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Top;
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}
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else if (relativeMousePos.Y > Size.Y - DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Bottom;
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}
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if (relativeMousePos.X < DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Left;
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}
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else if (relativeMousePos.X > Size.X - DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Right;
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}
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}
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return mode;
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}
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}
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}
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