Files
tbd-station-14/Content.Client/UserInterface/Controls/FancyWindow.xaml.cs
ike709 af4c6373f6 Adds Support for Guidebook Buttons in UIs (#27891)
* Adds Support for Guidebook Buttons in UIs

* read it from the component

* the code is perfect

* moony review

---------

Co-authored-by: ike709 <ike709@github.com>
2024-05-10 22:21:18 -04:00

84 lines
2.4 KiB
C#

using System.Numerics;
using Content.Client.Guidebook;
using Content.Client.Guidebook.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.UserInterface.Controls
{
[GenerateTypedNameReferences]
[Virtual]
public partial class FancyWindow : BaseWindow
{
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
private GuidebookSystem? _guidebookSystem;
private const int DRAG_MARGIN_SIZE = 7;
public const string StyleClassWindowHelpButton = "windowHelpButton";
public FancyWindow()
{
RobustXamlLoader.Load(this);
CloseButton.OnPressed += _ => Close();
HelpButton.OnPressed += _ => Help();
XamlChildren = ContentsContainer.Children;
}
public string? Title
{
get => WindowTitle.Text;
set => WindowTitle.Text = value;
}
private List<string>? _helpGuidebookIds;
public List<string>? HelpGuidebookIds
{
get => _helpGuidebookIds;
set
{
_helpGuidebookIds = value;
HelpButton.Disabled = _helpGuidebookIds == null;
HelpButton.Visible = !HelpButton.Disabled;
}
}
public void Help()
{
if (HelpGuidebookIds is null)
return;
_guidebookSystem ??= _sysMan.GetEntitySystem<GuidebookSystem>();
_guidebookSystem.OpenHelp(HelpGuidebookIds);
}
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
{
var mode = DragMode.Move;
if (Resizable)
{
if (relativeMousePos.Y < DRAG_MARGIN_SIZE)
{
mode = DragMode.Top;
}
else if (relativeMousePos.Y > Size.Y - DRAG_MARGIN_SIZE)
{
mode = DragMode.Bottom;
}
if (relativeMousePos.X < DRAG_MARGIN_SIZE)
{
mode |= DragMode.Left;
}
else if (relativeMousePos.X > Size.X - DRAG_MARGIN_SIZE)
{
mode |= DragMode.Right;
}
}
return mode;
}
}
}