Files
tbd-station-14/Content.Client/Access/UI/AccessOverriderWindow.xaml.cs
c4llv07e 64bb8dbdd5 Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:06:13 +11:00

103 lines
4.0 KiB
C#

using System.Linq;
using Content.Shared.Access;
using Content.Shared.Access.Systems;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using static Content.Shared.Access.Components.AccessOverriderComponent;
namespace Content.Client.Access.UI
{
[GenerateTypedNameReferences]
public sealed partial class AccessOverriderWindow : DefaultWindow
{
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly AccessOverriderBoundUserInterface _owner;
private readonly Dictionary<string, Button> _accessButtons = new();
public AccessOverriderWindow(AccessOverriderBoundUserInterface owner, IPrototypeManager prototypeManager,
List<ProtoId<AccessLevelPrototype>> accessLevels)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
var logMill = _logManager.GetSawmill(SharedAccessOverriderSystem.Sawmill);
_owner = owner;
foreach (var access in accessLevels)
{
if (!prototypeManager.TryIndex(access, out var accessLevel))
{
logMill.Error($"Unable to find accesslevel for {access}");
continue;
}
var newButton = new Button
{
Text = accessLevel.GetAccessLevelName(),
ToggleMode = true,
};
AccessLevelGrid.AddChild(newButton);
_accessButtons.Add(accessLevel.ID, newButton);
newButton.OnPressed += _ => SubmitData();
}
}
public void UpdateState(AccessOverriderBoundUserInterfaceState state)
{
PrivilegedIdLabel.Text = state.PrivilegedIdName;
PrivilegedIdButton.Text = state.IsPrivilegedIdPresent
? Loc.GetString("access-overrider-window-eject-button")
: Loc.GetString("access-overrider-window-insert-button");
TargetNameLabel.Text = state.TargetLabel;
TargetNameLabel.FontColorOverride = state.TargetLabelColor;
MissingPrivilegesLabel.Text = "";
MissingPrivilegesLabel.FontColorOverride = Color.Yellow;
MissingPrivilegesText.Text = "";
MissingPrivilegesText.FontColorOverride = Color.Yellow;
if (state.MissingPrivilegesList != null && state.MissingPrivilegesList.Any())
{
List<string> missingPrivileges = new List<string>();
foreach (string tag in state.MissingPrivilegesList)
{
string privilege = Loc.GetString(_prototypeManager.Index<AccessLevelPrototype>(tag)?.Name ?? "generic-unknown");
missingPrivileges.Add(privilege);
}
MissingPrivilegesLabel.Text = Loc.GetString("access-overrider-window-missing-privileges");
MissingPrivilegesText.Text = string.Join(", ", missingPrivileges);
}
var interfaceEnabled = state.IsPrivilegedIdPresent && state.IsPrivilegedIdAuthorized;
foreach (var (accessName, button) in _accessButtons)
{
button.Disabled = !interfaceEnabled;
if (interfaceEnabled)
{
button.Pressed = state.TargetAccessReaderIdAccessList?.Contains(accessName) ?? false;
button.Disabled = (!state.AllowedModifyAccessList?.Contains(accessName)) ?? true;
}
}
}
private void SubmitData()
{
_owner.SubmitData(
// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
_accessButtons.Where(x => x.Value.Pressed).Select(x => new ProtoId<AccessLevelPrototype>(x.Key)).ToList());
}
}
}