Files
tbd-station-14/Content.Shared/Tools/Systems/ToolOpenableSystem.cs
beck-thompson ad18c6e9a5 Secret stash refractor (#29396)
* First commit

* Will do this in another PR!

* maybe?

* Moved stuff to ToolOpenableSystem because its smarter and cooler
2024-08-09 09:51:58 +10:00

172 lines
5.8 KiB
C#

using Content.Shared.IdentityManagement;
using Content.Shared.Tools.Components;
using Content.Shared.Tools.Systems;
using Content.Shared.Interaction;
using Content.Shared.Examine;
using Content.Shared.Verbs;
namespace Content.Shared.Tools.EntitySystems;
public sealed class ToolOpenableSystem : EntitySystem
{
[Dependency] private readonly SharedToolSystem _tool = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ToolOpenableComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ToolOpenableComponent, ToolOpenableDoAfterEventToggleOpen>(OnOpenableStateToggled);
SubscribeLocalEvent<ToolOpenableComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<ToolOpenableComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<ToolOpenableComponent, GetVerbsEvent<InteractionVerb>>(OnGetVerb);
}
private void OnInit(Entity<ToolOpenableComponent> entity, ref ComponentInit args)
{
UpdateAppearance(entity);
Dirty(entity);
}
private void OnInteractUsing(Entity<ToolOpenableComponent> entity, ref InteractUsingEvent args)
{
if (args.Handled)
return;
if (TryOpenClose(entity, args.Used, args.User))
args.Handled = true;
}
/// <summary>
/// Try to open or close what is openable.
/// </summary>
/// <returns> Returns false if you can't interact with the openable thing with the given item. </returns>
private bool TryOpenClose(Entity<ToolOpenableComponent> entity, EntityUid? toolToToggle, EntityUid user)
{
var neededToolQuantity = entity.Comp.IsOpen ? entity.Comp.CloseToolQualityNeeded : entity.Comp.OpenToolQualityNeeded;
var time = entity.Comp.IsOpen ? entity.Comp.CloseTime : entity.Comp.OpenTime;
var evt = new ToolOpenableDoAfterEventToggleOpen();
// If neededToolQuantity is null it can only be open be opened with the verbs.
if (toolToToggle == null || neededToolQuantity == null)
return false;
return _tool.UseTool(toolToToggle.Value, user, entity, time, neededToolQuantity, evt);
}
private void OnOpenableStateToggled(Entity<ToolOpenableComponent> entity, ref ToolOpenableDoAfterEventToggleOpen args)
{
if (args.Cancelled)
return;
ToggleState(entity);
}
/// <summary>
/// Toggle the state and update appearance.
/// </summary>
private void ToggleState(Entity<ToolOpenableComponent> entity)
{
entity.Comp.IsOpen = !entity.Comp.IsOpen;
UpdateAppearance(entity);
Dirty(entity);
}
#region Helper functions
private string GetName(Entity<ToolOpenableComponent> entity)
{
if (entity.Comp.Name == null)
return Identity.Name(entity, EntityManager);
return Loc.GetString(entity.Comp.Name);
}
public bool IsOpen(EntityUid uid, ToolOpenableComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return true;
return component.IsOpen;
}
private void UpdateAppearance(Entity<ToolOpenableComponent> entity)
{
_appearance.SetData(entity, ToolOpenableVisuals.ToolOpenableVisualState, entity.Comp.IsOpen ? ToolOpenableVisualState.Open : ToolOpenableVisualState.Closed);
}
#endregion
#region User interface functions
private void OnExamine(Entity<ToolOpenableComponent> entity, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
string msg;
var name = GetName(entity);
if (entity.Comp.IsOpen)
msg = Loc.GetString("tool-openable-component-examine-opened", ("name", name));
else
msg = Loc.GetString("tool-openable-component-examine-closed", ("name", name));
args.PushMarkup(msg);
}
private void OnGetVerb(Entity<ToolOpenableComponent> entity, ref GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanInteract || !args.CanAccess || !entity.Comp.HasVerbs)
return;
var user = args.User;
var item = args.Using;
var name = GetName(entity);
var toggleVerb = new InteractionVerb
{
IconEntity = GetNetEntity(item)
};
if (entity.Comp.IsOpen)
{
toggleVerb.Text = toggleVerb.Message = Loc.GetString("tool-openable-component-verb-close");
var neededQual = entity.Comp.CloseToolQualityNeeded;
// If neededQual is null you don't need a tool to open / close.
if (neededQual != null &&
(item == null || !_tool.HasQuality(item.Value, neededQual)))
{
toggleVerb.Disabled = true;
toggleVerb.Message = Loc.GetString("tool-openable-component-verb-cant-close", ("name", name));
}
if (neededQual == null)
toggleVerb.Act = () => ToggleState(entity);
else
toggleVerb.Act = () => TryOpenClose(entity, item, user);
args.Verbs.Add(toggleVerb);
}
else
{
// The open verb should only appear when holding the correct tool or if no tool is needed.
toggleVerb.Text = toggleVerb.Message = Loc.GetString("tool-openable-component-verb-open");
var neededQual = entity.Comp.OpenToolQualityNeeded;
if (neededQual == null)
{
toggleVerb.Act = () => ToggleState(entity);
args.Verbs.Add(toggleVerb);
}
else if (item != null && _tool.HasQuality(item.Value, neededQual))
{
toggleVerb.Act = () => TryOpenClose(entity, item, user);
args.Verbs.Add(toggleVerb);
}
}
}
#endregion
}