86 lines
3.7 KiB
C#
86 lines
3.7 KiB
C#
using Content.Server.GameTicking.Rules.Configurations;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Roles;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Server.GameTicking.Rules.Configurations;
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public sealed class NukeopsRuleConfiguration : GameRuleConfiguration
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{
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public override string Id => "Nukeops";
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[DataField("minPlayers")]
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public int MinPlayers = 15;
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/// <summary>
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/// This INCLUDES the operatives. So a value of 3 is satisfied by 2 players & 1 operative
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/// </summary>
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[DataField("playersPerOperative")]
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public int PlayersPerOperative = 5;
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[DataField("maxOps")]
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public int MaxOperatives = 5;
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/// <summary>
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/// Whether or not all of the nuclear operatives dying will end the round. Used by LoneOpsSpawn event.
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/// </summary>
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[DataField("endsRound")]
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public bool EndsRound = true;
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/// <summary>
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/// Whether or not to spawn the nuclear operative outpost. Used by LoneOpsSpawn event.
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/// </summary>
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[DataField("spawnOutpost")]
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public bool SpawnOutpost = true;
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/// <summary>
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/// Whether or not loneops can spawn. Set to false if a normal nukeops round is occurring.
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/// </summary>
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[DataField("canLoneOpsSpawn")]
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public bool CanLoneOpsSpawn = true;
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[DataField("randomHumanoidSettings", customTypeSerializer: typeof(PrototypeIdSerializer<RandomHumanoidSettingsPrototype>))]
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public string RandomHumanoidSettingsPrototype = "NukeOp";
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[DataField("spawnPointProto", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string SpawnPointPrototype = "SpawnPointNukies";
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[DataField("ghostSpawnPointProto", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string GhostSpawnPointProto = "SpawnPointGhostNukeOperative";
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[DataField("commanderRoleProto", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string CommanderRolePrototype = "NukeopsCommander";
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[DataField("operativeRoleProto", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string OperativeRoleProto = "Nukeops";
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[DataField("commanderStartingGearProto", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string CommanderStartGearPrototype = "SyndicateCommanderGearFull";
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[DataField("medicStartGearProto", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string MedicStartGearPrototype = "SyndicateOperativeMedicFull";
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[DataField("operativeStartGearProto", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string OperativeStartGearPrototype = "SyndicateOperativeGearFull";
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[DataField("eliteNames", customTypeSerializer: typeof(PrototypeIdSerializer<DatasetPrototype>))]
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public string EliteNames = "SyndicateNamesElite";
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[DataField("normalNames", customTypeSerializer: typeof(PrototypeIdSerializer<DatasetPrototype>))]
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public string NormalNames = "SyndicateNamesNormal";
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[DataField("outpostMap", customTypeSerializer: typeof(ResourcePathSerializer))]
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public ResourcePath? NukieOutpostMap = new("/Maps/nukieplanet.yml");
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[DataField("shuttleMap", customTypeSerializer: typeof(ResourcePathSerializer))]
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public ResourcePath? NukieShuttleMap = new("/Maps/infiltrator.yml");
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[DataField("greetingSound", customTypeSerializer: typeof(SoundSpecifierTypeSerializer))]
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public SoundSpecifier? GreetSound = new SoundPathSpecifier("/Audio/Misc/nukeops.ogg");
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}
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