Files
tbd-station-14/Content.Server/Construction/Conditions/EntityAnchored.cs

51 lines
1.7 KiB
C#

using Content.Shared.Construction;
using Content.Shared.Examine;
using JetBrains.Annotations;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public sealed class EntityAnchored : IGraphCondition
{
[DataField("anchored")] public bool Anchored { get; private set; } = true;
public bool Condition(EntityUid uid, IEntityManager entityManager)
{
var transform = entityManager.GetComponent<TransformComponent>(uid);
return transform.Anchored && Anchored || !transform.Anchored && !Anchored;
}
public bool DoExamine(ExaminedEvent args)
{
var entity = args.Examined;
var anchored = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Anchored;
switch (Anchored)
{
case true when !anchored:
args.PushMarkup(Loc.GetString("construction-examine-condition-entity-anchored"));
return true;
case false when anchored:
args.PushMarkup(Loc.GetString("construction-examine-condition-entity-unanchored"));
return true;
}
return false;
}
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
{
yield return new ConstructionGuideEntry()
{
Localization = Anchored
? "construction-step-condition-entity-anchored"
: "construction-step-condition-entity-unanchored",
Icon = new SpriteSpecifier.Rsi(new ResourcePath("Objects/Tools/wrench.rsi"), "icon"),
};
}
}
}