Files
tbd-station-14/Content.Shared/Wires/WiresPanelComponent.cs

37 lines
1.0 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Wires;
[NetworkedComponent, RegisterComponent]
[Access(typeof(SharedWiresSystem))]
[AutoGenerateComponentState]
public sealed partial class WiresPanelComponent : Component
{
/// <summary>
/// Is the panel open for this entity's wires?
/// </summary>
[DataField("open")]
[AutoNetworkedField]
public bool Open;
/// <summary>
/// Should this entity's wires panel be visible at all?
/// </summary>
[ViewVariables]
[AutoNetworkedField]
public bool Visible = true;
[DataField("screwdriverOpenSound")]
public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
[DataField("screwdriverCloseSound")]
public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
}
/// <summary>
/// Event raised when a panel is opened or closed.
/// </summary>
[ByRefEvent]
public readonly record struct PanelChangedEvent(bool Open);