Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/PumpVisualizer.cs
2020-12-04 11:57:33 +01:00

50 lines
1.6 KiB
C#

using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class PumpVisualizer : AppearanceVisualizer
{
private string _pumpEnabledState;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_pumpEnabledState = node.GetNode("pumpEnabledState").ToString();
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.PumpEnabled);
var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetState(pumpEnabledLayer, _pumpEnabledState);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState)) return;
var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetVisible(pumpEnabledLayer, pumpVisualState.PumpEnabled);
}
public enum Layer : byte
{
PumpEnabled,
}
}
}