Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/MakeSentient.cs
2023-04-12 23:32:14 +10:00

44 lines
1.8 KiB
C#

using Content.Server.Ghost.Roles.Components;
using Content.Server.Mind.Components;
using Content.Server.Speech.Components;
using Content.Shared.Chemistry.Reagent;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed class MakeSentient : ReagentEffect
{
public override void Effect(ReagentEffectArgs args)
{
var entityManager = args.EntityManager;
var uid = args.SolutionEntity;
// This piece of code makes things able to speak "normally". One thing of note is that monkeys have a unique accent and won't be affected by this.
entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
// Monke talk. This makes cognizine a cure to AMIV's long term damage funnily enough, do with this information what you will.
entityManager.RemoveComponent<MonkeyAccentComponent>(uid);
// This makes it so it doesn't add a ghost role to things that are already sentient
if (entityManager.HasComponent<MindComponent>(uid))
{
return;
}
// No idea what anything past this point does
if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole) ||
entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
{
return;
}
ghostRole = entityManager.AddComponent<GhostRoleComponent>(uid);
entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
var entityData = entityManager.GetComponent<MetaDataComponent>(uid);
ghostRole.RoleName = entityData.EntityName;
ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
}
}
// Original code written by areitpog on GitHub in Issue #7666, then I (Interrobang01) copied it and used my nonexistant C# skills to try to make it work again.