Files
tbd-station-14/Content.Server/Window/WindowSystem.cs
2022-01-29 16:21:38 +11:00

45 lines
1.3 KiB
C#

using Content.Server.Popups;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Window;
public class WindowSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WindowComponent, InteractHandEvent>(OnInteractHand);
}
private void OnInteractHand(EntityUid uid, WindowComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
if (component.KnockDelay.TotalSeconds <= 0)
return;
if (_gameTiming.CurTime < component.LastKnockTime + component.KnockDelay)
return;
SoundSystem.Play(Filter.Pvs(args.Target), component.KnockSound.GetSound(),
Transform(args.Target).Coordinates, AudioHelpers.WithVariation(0.05f));
var msg = Loc.GetString("comp-window-knock");
_popupSystem.PopupEntity(msg, uid, Filter.Pvs(uid));
component.LastKnockTime = _gameTiming.CurTime;
args.Handled = true;
}
}