Files
tbd-station-14/Content.Client/UserInterface/AlertsUI.cs
chairbender 5f788c3318 Alerts System and UI (#2529)
* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
2020-11-10 15:22:19 +11:00

74 lines
2.4 KiB
C#

using System;
using Content.Client.UserInterface.Stylesheets;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{
/// <summary>
/// The status effects display on the right side of the screen.
/// </summary>
public sealed class AlertsUI : Control
{
public GridContainer Grid { get; }
private readonly IClyde _clyde;
public AlertsUI(IClyde clyde)
{
_clyde = clyde;
var panelContainer = new PanelContainer
{
StyleClasses = {StyleNano.StyleClassTransparentBorderedWindowPanel},
SizeFlagsVertical = SizeFlags.FillExpand,
};
AddChild(panelContainer);
Grid = new GridContainer
{
MaxHeight = CalcMaxHeight(clyde.ScreenSize),
ExpandBackwards = true
};
panelContainer.AddChild(Grid);
clyde.OnWindowResized += ClydeOnOnWindowResized;
LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.Begin);
LayoutContainer.SetAnchorAndMarginPreset(this, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetMarginTop(this, 250);
}
protected override void UIScaleChanged()
{
Grid.MaxHeight = CalcMaxHeight(_clyde.ScreenSize);
base.UIScaleChanged();
}
private void ClydeOnOnWindowResized(WindowResizedEventArgs obj)
{
// TODO: Can rework this once https://github.com/space-wizards/RobustToolbox/issues/1392 is done,
// this is here because there isn't currently a good way to allow the grid to adjust its height based
// on constraints, otherwise we would use anchors to lay it out
Grid.MaxHeight = CalcMaxHeight(obj.NewSize);;
}
private float CalcMaxHeight(Vector2i screenSize)
{
return Math.Max(((screenSize.Y) / UIScale) - 420, 1);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_clyde.OnWindowResized -= ClydeOnOnWindowResized;
}
}
}
}