Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/ClientOverlayEffectsComponent.cs
DrSmugleaf 5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00

170 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces;
using Robust.Client.GameObjects;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Mobs
{
/// <summary>
/// A character UI component which shows the current damage state of the mob (living/dead)
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(SharedOverlayEffectsComponent))]
public sealed class ClientOverlayEffectsComponent : SharedOverlayEffectsComponent//, ICharacterUI
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
/// <summary>
/// A list of overlay containers representing the current overlays applied
/// </summary>
private List<OverlayContainer> _currentEffects = new();
[ViewVariables(VVAccess.ReadOnly)]
public List<OverlayContainer> ActiveOverlays
{
get => _currentEffects;
set => SetEffects(value);
}
public override void Initialize()
{
base.Initialize();
UpdateOverlays();
}
public override void HandleMessage(ComponentMessage message, IComponent component)
{
switch (message)
{
case PlayerAttachedMsg _:
UpdateOverlays();
break;
case PlayerDetachedMsg _:
ActiveOverlays.ForEach(o => _overlayManager.RemoveOverlay(o.ID));
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, netChannel, session);
if (message is OverlayEffectComponentMessage overlayMessage)
{
SetEffects(overlayMessage.Overlays);
}
}
private void UpdateOverlays()
{
_currentEffects = _overlayManager.AllOverlays
.Where(overlay => Enum.IsDefined(typeof(SharedOverlayID), overlay.ID))
.Select(overlay => new OverlayContainer(overlay.ID))
.ToList();
foreach (var overlayContainer in ActiveOverlays)
{
if (!_overlayManager.HasOverlay(overlayContainer.ID))
{
if (TryCreateOverlay(overlayContainer, out var overlay))
{
_overlayManager.AddOverlay(overlay);
}
}
}
SendNetworkMessage(new ResendOverlaysMessage(), _netManager.ServerChannel);
}
private void SetEffects(List<OverlayContainer> newOverlays)
{
foreach (var container in ActiveOverlays.ToArray())
{
if (!newOverlays.Contains(container))
{
RemoveOverlay(container);
}
}
foreach (var container in newOverlays)
{
if (!ActiveOverlays.Contains(container))
{
AddOverlay(container);
}
else
{
UpdateOverlayConfiguration(container, _overlayManager.GetOverlay(container.ID));
}
}
_currentEffects = newOverlays;
}
private void RemoveOverlay(OverlayContainer container)
{
ActiveOverlays.Remove(container);
_overlayManager.RemoveOverlay(container.ID);
}
private void AddOverlay(OverlayContainer container)
{
if (_overlayManager.HasOverlay(container.ID))
{
return;
}
ActiveOverlays.Add(container);
if (TryCreateOverlay(container, out var overlay))
{
_overlayManager.AddOverlay(overlay);
}
else
{
Logger.ErrorS("overlay", $"Could not add overlay {container.ID}");
}
}
private void UpdateOverlayConfiguration(OverlayContainer container, Overlay overlay)
{
if (overlay is IConfigurableOverlay configurable)
{
foreach (var param in container.Parameters)
{
configurable.Configure(param);
}
}
}
private bool TryCreateOverlay(OverlayContainer container, out Overlay overlay)
{
var overlayTypes = _reflectionManager.GetAllChildren<Overlay>();
var overlayType = overlayTypes.FirstOrDefault(t => t.Name == container.ID);
if (overlayType != null)
{
overlay = IoCManager.Resolve<IDynamicTypeFactory>().CreateInstance<Overlay>(overlayType);
UpdateOverlayConfiguration(container, overlay);
return true;
}
overlay = default;
return false;
}
}
}