Files
tbd-station-14/Content.Client/Commands/ShowMechanismsCommand.cs
metalgearsloth 684ec60be6 Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-04 00:20:48 +11:00

36 lines
1.2 KiB
C#

using Content.Shared.GameObjects.Components.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public class ShowMechanismsCommand : IConsoleCommand
{
public const string CommandName = "showmechanisms";
// ReSharper disable once StringLiteralTypo
public string Command => CommandName;
public string Description => "Makes mechanisms visible, even when they shouldn't be.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var componentManager = IoCManager.Resolve<IComponentManager>();
var mechanisms = componentManager.EntityQuery<IMechanism>(true);
foreach (var mechanism in mechanisms)
{
if (mechanism.Owner.TryGetComponent(out SpriteComponent sprite))
{
sprite.ContainerOccluded = false;
}
}
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("showcontainedcontext");
}
}
}