* Move TestPair & PoolManager to engine * Add to global usings * A * Move ITestContextLike to engine * Readd cvars partial class * cleanup diff
276 lines
11 KiB
C#
276 lines
11 KiB
C#
#nullable enable
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text.Json;
|
|
using System.Threading.Tasks;
|
|
using Content.IntegrationTests;
|
|
using Content.MapRenderer.Painters;
|
|
using Content.Server.Maps;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.UnitTesting.Pool;
|
|
using SixLabors.ImageSharp;
|
|
using SixLabors.ImageSharp.Formats.Webp;
|
|
|
|
namespace Content.MapRenderer
|
|
{
|
|
internal sealed class Program
|
|
{
|
|
private const string NoMapsChosenMessage = "No maps were chosen";
|
|
private static readonly Func<string, string> ChosenMapIdNotIntMessage = id => $"The chosen id is not a valid integer: {id}";
|
|
private static readonly Func<int, string> NoMapFoundWithIdMessage = id => $"No map found with chosen id: {id}";
|
|
|
|
internal static async Task Main(string[] args)
|
|
{
|
|
if (!CommandLineArguments.TryParse(args, out var arguments))
|
|
return;
|
|
|
|
var testContext = new ExternalTestContext("Content.MapRenderer", Console.Out);
|
|
|
|
PoolManager.Startup();
|
|
if (arguments.Maps.Count == 0)
|
|
{
|
|
Console.WriteLine("Didn't specify any maps to paint! Loading the map list...");
|
|
|
|
await using var pair = await PoolManager.GetServerClient(testContext: testContext);
|
|
var mapIds = pair.Server
|
|
.ResolveDependency<IPrototypeManager>()
|
|
.EnumeratePrototypes<GameMapPrototype>()
|
|
.Where(map => !pair.IsTestPrototype(map))
|
|
.Select(map => map.ID)
|
|
.ToArray();
|
|
|
|
Array.Sort(mapIds);
|
|
|
|
Console.WriteLine("Map List");
|
|
Console.WriteLine(string.Join('\n', mapIds.Select((id, i) => $"{i,3}: {id}")));
|
|
Console.WriteLine("Select one, multiple separated by commas or \"all\":");
|
|
Console.Write("> ");
|
|
var input = Console.ReadLine();
|
|
if (input == null)
|
|
{
|
|
Console.WriteLine(NoMapsChosenMessage);
|
|
return;
|
|
}
|
|
|
|
var selectedIds = new List<int>();
|
|
if (input is "all" or "\"all\"")
|
|
{
|
|
selectedIds = Enumerable.Range(0, mapIds.Length).ToList();
|
|
}
|
|
else
|
|
{
|
|
var inputArray = input.Split(',');
|
|
if (inputArray.Length == 0)
|
|
{
|
|
Console.WriteLine(NoMapsChosenMessage);
|
|
return;
|
|
}
|
|
|
|
foreach (var idString in inputArray)
|
|
{
|
|
if (!int.TryParse(idString.Trim(), out var id))
|
|
{
|
|
Console.WriteLine(ChosenMapIdNotIntMessage(idString));
|
|
return;
|
|
}
|
|
|
|
selectedIds.Add(id);
|
|
}
|
|
}
|
|
|
|
var selectedMapPrototypes = new List<string>();
|
|
foreach (var id in selectedIds)
|
|
{
|
|
if (id < 0 || id >= mapIds.Length)
|
|
{
|
|
Console.WriteLine(NoMapFoundWithIdMessage(id));
|
|
return;
|
|
}
|
|
|
|
selectedMapPrototypes.Add(mapIds[id]);
|
|
}
|
|
|
|
arguments.Maps.AddRange(selectedMapPrototypes);
|
|
|
|
if (selectedMapPrototypes.Count == 0)
|
|
{
|
|
Console.WriteLine(NoMapsChosenMessage);
|
|
return;
|
|
}
|
|
|
|
Console.WriteLine($"Selected maps: {string.Join(", ", selectedMapPrototypes)}");
|
|
}
|
|
|
|
var maps = new List<RenderMap>();
|
|
|
|
if (arguments.ArgumentsAreFileNames)
|
|
{
|
|
Console.WriteLine("Retrieving maps by file names...");
|
|
|
|
//
|
|
// Handle legacy command line processing:
|
|
// Ideally, people pass file names that are relative to the process working directory.
|
|
// i.e. regular command-line behavior.
|
|
//
|
|
// However, the map renderer was originally written to only handle gameMap prototypes,
|
|
// so it would actually go through the list of prototypes and match file name arguments
|
|
// via a *very* coarse check.
|
|
//
|
|
// So if we have any input filenames that don't exist... we run the old behavior.
|
|
// Yes by the way this means a typo means spinning up an entire integration pool pair
|
|
// before the map renderer can report a proper failure.
|
|
//
|
|
// Note that this legacy processing is very important! The map server currently relies on it,
|
|
// because it wants to work with file names, but we *need* to resolve the input to a prototype
|
|
// to properly export viewer JSON data.
|
|
//
|
|
|
|
var lookupPrototypeFiles = new List<string>();
|
|
|
|
foreach (var map in arguments.Maps)
|
|
{
|
|
if (File.Exists(map))
|
|
{
|
|
maps.Add(new RenderMapFile { FileName = map });
|
|
}
|
|
else
|
|
{
|
|
lookupPrototypeFiles.Add(map);
|
|
}
|
|
}
|
|
|
|
if (lookupPrototypeFiles.Count > 0)
|
|
{
|
|
Console.Write($"Following map files did not exist on disk directly, searching through prototypes: {string.Join(", ", lookupPrototypeFiles)}");
|
|
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var mapPrototypes = pair.Server
|
|
.ResolveDependency<IPrototypeManager>()
|
|
.EnumeratePrototypes<GameMapPrototype>()
|
|
.ToArray();
|
|
|
|
foreach (var toFind in lookupPrototypeFiles)
|
|
{
|
|
foreach (var mapPrototype in mapPrototypes)
|
|
{
|
|
if (mapPrototype.MapPath.Filename == toFind)
|
|
{
|
|
maps.Add(new RenderMapPrototype { Prototype = mapPrototype, });
|
|
Console.WriteLine($"Found matching map prototype: {mapPrototype.MapName}");
|
|
goto found;
|
|
}
|
|
}
|
|
|
|
await Console.Error.WriteLineAsync($"Found no map prototype for file '{toFind}'!");
|
|
|
|
found: ;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (var map in arguments.Maps)
|
|
{
|
|
maps.Add(new RenderMapPrototype { Prototype = map });
|
|
}
|
|
}
|
|
|
|
await Run(arguments, maps, testContext);
|
|
PoolManager.Shutdown();
|
|
}
|
|
|
|
private static async Task Run(
|
|
CommandLineArguments arguments,
|
|
List<RenderMap> toRender,
|
|
ExternalTestContext testContext)
|
|
{
|
|
Console.WriteLine($"Creating images for {toRender.Count} maps");
|
|
|
|
var parallaxOutput = arguments.OutputParallax ? new ParallaxOutput(arguments.OutputPath) : null;
|
|
|
|
var mapNames = new List<string>();
|
|
foreach (var map in toRender)
|
|
{
|
|
Console.WriteLine($"Painting map {map}");
|
|
|
|
await using var painter = new MapPainter(map, testContext);
|
|
await painter.Initialize();
|
|
await painter.SetupView(showMarkers: arguments.ShowMarkers);
|
|
|
|
var mapViewerData = await painter.GenerateMapViewerData(parallaxOutput);
|
|
|
|
var mapShort = map.ShortName;
|
|
var directory = Path.Combine(arguments.OutputPath, mapShort);
|
|
|
|
mapNames.Add(mapShort);
|
|
|
|
var i = 0;
|
|
try
|
|
{
|
|
await foreach (var renderedGrid in painter.Paint())
|
|
{
|
|
var grid = renderedGrid.Image;
|
|
Directory.CreateDirectory(directory);
|
|
|
|
var savePath = $"{directory}{Path.DirectorySeparatorChar}{mapShort}-{i}.{arguments.Format}";
|
|
|
|
Console.WriteLine($"Writing grid of size {grid.Width}x{grid.Height} to {savePath}");
|
|
|
|
switch (arguments.Format)
|
|
{
|
|
case OutputFormat.webp:
|
|
var encoder = new WebpEncoder
|
|
{
|
|
Method = WebpEncodingMethod.BestQuality,
|
|
FileFormat = WebpFileFormatType.Lossless,
|
|
TransparentColorMode = WebpTransparentColorMode.Preserve
|
|
};
|
|
|
|
await grid.SaveAsync(savePath, encoder);
|
|
break;
|
|
|
|
default:
|
|
case OutputFormat.png:
|
|
await grid.SaveAsPngAsync(savePath);
|
|
break;
|
|
}
|
|
|
|
grid.Dispose();
|
|
|
|
mapViewerData.Grids.Add(new GridLayer(renderedGrid, Path.Combine(mapShort, Path.GetFileName(savePath))));
|
|
i++;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine($"Painting map {map} failed due to an internal exception:");
|
|
Console.WriteLine(ex);
|
|
continue;
|
|
}
|
|
|
|
if (arguments.ExportViewerJson)
|
|
{
|
|
var json = JsonSerializer.Serialize(mapViewerData);
|
|
await File.WriteAllTextAsync(Path.Combine(directory, "map.json"), json);
|
|
}
|
|
|
|
try
|
|
{
|
|
await painter.CleanReturnAsync();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine($"Exception while shutting down painter: {e}");
|
|
}
|
|
}
|
|
|
|
var mapNamesString = $"[{string.Join(',', mapNames.Select(s => $"\"{s}\""))}]";
|
|
Console.WriteLine($@"::set-output name=map_names::{mapNamesString}");
|
|
Console.WriteLine($"Processed {arguments.Maps.Count} maps.");
|
|
Console.WriteLine($"It's now safe to manually exit the process (automatic exit in a few moments...)");
|
|
}
|
|
}
|
|
}
|