202 lines
6.7 KiB
C#
202 lines
6.7 KiB
C#
using SS14.Server.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using YamlDotNet.RepresentationModel;
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namespace Content.Server.GameObjects.Components.Power
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{
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/// <summary>
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/// Component that wirelessly connects and powers devices, connects to powernet via node and can be combined with internal storage component
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/// </summary>
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public class PowerProviderComponent : PowerDeviceComponent
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{
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public override string Name => "PowerProvider";
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/// <inheritdoc />
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public override DrawTypes DrawType { get; protected set; } = DrawTypes.Node;
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/// <summary>
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/// Variable that determines the range that the power provider will try to supply power to
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/// </summary>
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public int PowerRange { get; private set; } = 0;
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/// <summary>
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/// List storing all the power devices that we are currently providing power to
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/// </summary>
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public SortedSet<PowerDeviceComponent> DeviceLoadList = new SortedSet<PowerDeviceComponent>(new Powernet.DevicePriorityCompare());
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public List<PowerDeviceComponent> DepoweredDevices = new List<PowerDeviceComponent>();
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public override Powernet.Priority Priority { get; protected set; } = Powernet.Priority.Provider;
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public override void OnRemove()
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{
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base.OnRemove();
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foreach (var device in DeviceLoadList)
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{
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device.RemoveProvider(this);
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}
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}
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public override void LoadParameters(YamlMappingNode mapping)
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{
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if (mapping.TryGetNode("Range", out YamlNode node))
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{
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PowerRange = node.AsInt();
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}
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if (mapping.TryGetNode("Priority", out node))
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{
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Priority = node.AsEnum<Powernet.Priority>();
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}
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}
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internal override void ProcessInternalPower(float frametime)
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{
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// Right now let's just assume that APCs don't have a power demand themselves and as such they're always marked as powered.
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InternalPowered = true;
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if (!Owner.TryGetComponent<PowerStorageComponent>(out var storage))
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{
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return;
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}
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if (ExternalPowered)
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{
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PowerAllDevices();
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return;
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}
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if (storage.CanDeductCharge(Load * frametime))
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{
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PowerAllDevices();
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storage.DeductCharge(Load * frametime);
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return;
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}
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var remainingEnergy = storage.AvailableCharge(frametime);
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var usedEnergy = 0f;
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foreach (var device in DeviceLoadList)
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{
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var deviceLoad = device.Load * frametime;
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if (deviceLoad > remainingEnergy)
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{
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device.ExternalPowered = false;
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DepoweredDevices.Add(device);
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}
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else
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{
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if (!device.ExternalPowered)
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{
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DepoweredDevices.Remove(device);
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device.ExternalPowered = true;
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}
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usedEnergy += deviceLoad;
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remainingEnergy -= deviceLoad;
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}
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}
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storage.DeductCharge(usedEnergy);
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}
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private void PowerAllDevices()
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{
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foreach (var device in DepoweredDevices)
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{
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device.ExternalPowered = true;
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}
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DepoweredDevices.Clear();
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}
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private void DepowerAllDevices()
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{
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foreach (var device in DeviceLoadList)
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{
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device.ExternalPowered = false;
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}
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}
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protected override void PowernetConnect(object sender, PowernetEventArgs eventarg)
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{
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base.PowernetConnect(sender, eventarg);
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//Find devices within range to take under our control
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var _emanager = IoCManager.Resolve<IServerEntityManager>();
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var position = Owner.GetComponent<TransformComponent>().WorldPosition;
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var entities = _emanager.GetEntitiesInRange(Owner, PowerRange)
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.Where(x => x.HasComponent<PowerDeviceComponent>());
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foreach (var entity in entities)
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{
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var device = entity.GetComponent<PowerDeviceComponent>();
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//Make sure the device can accept power providers to give it power
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if (device.DrawType == DrawTypes.Provider || device.DrawType == DrawTypes.Both)
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{
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device.AddProvider(this);
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}
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}
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}
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protected override void PowernetDisconnect(object sender, PowernetEventArgs eventarg)
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{
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base.PowernetDisconnect(sender, eventarg);
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//We don't want to make the devices under us think we're still a valid provider if we have no powernet to connect to
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foreach (var device in DeviceLoadList.ToList())
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{
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device.RemoveProvider(this);
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}
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}
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/// <summary>
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/// Register a continuous load from a device connected to the powernet
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/// </summary>
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public void AddDevice(PowerDeviceComponent device)
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{
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DeviceLoadList.Add(device);
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Load += device.Load;
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if (!device.Powered)
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DepoweredDevices.Add(device);
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}
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/// <summary>
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/// Update one of the loads from a deviceconnected to the powernet
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/// </summary>
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public void UpdateDevice(PowerDeviceComponent device, float oldLoad)
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{
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if (DeviceLoadList.Contains(device))
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{
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Load -= oldLoad;
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Load += device.Load;
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}
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}
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/// <summary>
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/// Remove a continuous load from a device connected to the powernet
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/// </summary>
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public void RemoveDevice(PowerDeviceComponent device)
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{
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if (DeviceLoadList.Contains(device))
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{
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Load -= device.Load;
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DeviceLoadList.Remove(device);
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if (DepoweredDevices.Contains(device))
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DepoweredDevices.Remove(device);
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}
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else
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{
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var name = device.Owner.Prototype.Name;
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Logger.Info(String.Format("We tried to remove a device twice from the same {0} somehow, prototype {1}", Name, name));
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}
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}
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}
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}
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