* Updated tag system * Added params methods * Fixed tag integration tests * Fixed params methods recursion * Revert has All/Any tag one argument realisation * Updated tag integration tests * Shit happens * Added individual List/HashSet methods, docs, tests
189 lines
6.0 KiB
C#
189 lines
6.0 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using Content.Shared.Tag;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Pinpointer;
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public abstract class SharedNavMapSystem : EntitySystem
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{
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public const int Categories = 3;
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public const int Directions = 4; // Not directly tied to number of atmos directions
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public const int ChunkSize = 8;
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public const int ArraySize = ChunkSize* ChunkSize;
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public const int AllDirMask = (1 << Directions) - 1;
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public const int AirlockMask = AllDirMask << (int) NavMapChunkType.Airlock;
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public const int WallMask = AllDirMask << (int) NavMapChunkType.Wall;
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public const int FloorMask = AllDirMask << (int) NavMapChunkType.Floor;
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[Robust.Shared.IoC.Dependency] private readonly TagSystem _tagSystem = default!;
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private static readonly ProtoId<TagPrototype>[] WallTags = {"Wall", "Window"};
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private EntityQuery<NavMapDoorComponent> _doorQuery;
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public override void Initialize()
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{
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base.Initialize();
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// Data handling events
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SubscribeLocalEvent<NavMapComponent, ComponentGetState>(OnGetState);
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_doorQuery = GetEntityQuery<NavMapDoorComponent>();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetTileIndex(Vector2i relativeTile)
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{
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return relativeTile.X * ChunkSize + relativeTile.Y;
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}
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/// <summary>
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/// Inverse of <see cref="GetTileIndex"/>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2i GetTileFromIndex(int index)
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{
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var x = index / ChunkSize;
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var y = index % ChunkSize;
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return new Vector2i(x, y);
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}
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public NavMapChunkType GetEntityType(EntityUid uid)
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{
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if (_doorQuery.HasComp(uid))
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return NavMapChunkType.Airlock;
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if (_tagSystem.HasAnyTag(uid, WallTags))
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return NavMapChunkType.Wall;
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return NavMapChunkType.Invalid;
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}
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protected bool TryCreateNavMapBeaconData(EntityUid uid, NavMapBeaconComponent component, TransformComponent xform, MetaDataComponent meta, [NotNullWhen(true)] out NavMapBeacon? beaconData)
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{
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beaconData = null;
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if (!component.Enabled || xform.GridUid == null || !xform.Anchored)
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return false;
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var name = component.Text;
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if (string.IsNullOrEmpty(name))
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name = meta.EntityName;
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beaconData = new NavMapBeacon(meta.NetEntity, component.Color, name, xform.LocalPosition);
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return true;
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}
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#region: Event handling
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private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
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{
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Dictionary<Vector2i, int[]> chunks;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick)
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{
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// Full state
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chunks = new(component.Chunks.Count);
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foreach (var (origin, chunk) in component.Chunks)
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{
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chunks.Add(origin, chunk.TileData);
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}
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args.State = new NavMapState(chunks, component.Beacons);
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return;
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}
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chunks = new();
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foreach (var (origin, chunk) in component.Chunks)
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{
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if (chunk.LastUpdate < args.FromTick)
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continue;
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chunks.Add(origin, chunk.TileData);
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}
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args.State = new NavMapDeltaState(chunks, component.Beacons, new(component.Chunks.Keys));
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}
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#endregion
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#region: System messages
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[Serializable, NetSerializable]
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protected sealed class NavMapState(
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Dictionary<Vector2i, int[]> chunks,
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Dictionary<NetEntity, NavMapBeacon> beacons)
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: ComponentState
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{
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public Dictionary<Vector2i, int[]> Chunks = chunks;
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public Dictionary<NetEntity, NavMapBeacon> Beacons = beacons;
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}
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[Serializable, NetSerializable]
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protected sealed class NavMapDeltaState(
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Dictionary<Vector2i, int[]> modifiedChunks,
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Dictionary<NetEntity, NavMapBeacon> beacons,
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HashSet<Vector2i> allChunks)
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: ComponentState, IComponentDeltaState<NavMapState>
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{
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public Dictionary<Vector2i, int[]> ModifiedChunks = modifiedChunks;
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public Dictionary<NetEntity, NavMapBeacon> Beacons = beacons;
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public HashSet<Vector2i> AllChunks = allChunks;
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public void ApplyToFullState(NavMapState state)
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{
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foreach (var key in state.Chunks.Keys)
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{
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if (!AllChunks!.Contains(key))
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state.Chunks.Remove(key);
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}
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foreach (var (index, data) in ModifiedChunks)
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{
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if (!state.Chunks.TryGetValue(index, out var stateValue))
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state.Chunks[index] = stateValue = new int[data.Length];
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Array.Copy(data, stateValue, data.Length);
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}
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state.Beacons.Clear();
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foreach (var (nuid, beacon) in Beacons)
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{
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state.Beacons.Add(nuid, beacon);
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}
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}
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public NavMapState CreateNewFullState(NavMapState state)
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{
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var chunks = new Dictionary<Vector2i, int[]>(state.Chunks.Count);
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foreach (var (index, data) in state.Chunks)
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{
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if (!AllChunks!.Contains(index))
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continue;
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var newData = chunks[index] = new int[ArraySize];
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if (ModifiedChunks.TryGetValue(index, out var updatedData))
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Array.Copy(newData, updatedData, ArraySize);
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else
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Array.Copy(newData, data, ArraySize);
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}
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return new NavMapState(chunks, new(Beacons));
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}
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}
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[Serializable, NetSerializable]
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public record struct NavMapBeacon(NetEntity NetEnt, Color Color, string Text, Vector2 Position);
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#endregion
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}
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