* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
26 lines
616 B
C#
26 lines
616 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Utility
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{
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public static class TransformExtensions
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{
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public static void AttachToGrandparent(this ITransformComponent transform)
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{
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var grandParent = transform.Parent?.Parent;
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if (grandParent == null)
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{
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transform.AttachToGridOrMap();
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return;
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}
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transform.AttachParent(grandParent);
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}
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public static void AttachToGrandparent(this IEntity entity)
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{
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AttachToGrandparent(entity.Transform);
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}
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}
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}
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