* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
34 lines
843 B
C#
34 lines
843 B
C#
#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics
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{
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public class MoverController : VirtualController
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{
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public override IPhysicsComponent? ControlledComponent { protected get; set; }
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public void Move(Vector2 velocityDirection, float speed)
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{
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if (ControlledComponent?.Owner.IsWeightless() ?? false)
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{
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return;
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}
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Push(velocityDirection, speed);
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}
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public void Push(Vector2 velocityDirection, float speed)
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{
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LinearVelocity = velocityDirection * speed;
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}
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public void StopMoving()
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{
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LinearVelocity = Vector2.Zero;
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}
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}
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}
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