Files
tbd-station-14/Content.Shared/Physics/ConveyedController.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

63 lines
1.8 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class ConveyedController : VirtualController
{
public override IPhysicsComponent? ControlledComponent { protected get; set; }
public void Move(Vector2 velocityDirection, float speed, Vector2 itemRelativeToConveyor)
{
if (ControlledComponent?.Owner.IsWeightless() ?? false)
{
return;
}
if (ControlledComponent?.Status == BodyStatus.InAir)
{
return;
}
LinearVelocity = velocityDirection * speed;
//gravitating item towards center
//http://csharphelper.com/blog/2016/09/find-the-shortest-distance-between-a-point-and-a-line-segment-in-c/
Vector2 centerPoint;
var t = 0f;
if (velocityDirection.Length > 0) //if velocitydirection is 0, this calculation will divide by 0
{
t = Vector2.Dot(itemRelativeToConveyor, velocityDirection) /
Vector2.Dot(velocityDirection, velocityDirection);
}
if (t < 0)
{
centerPoint = new Vector2();
}
else if(t > 1)
{
centerPoint = velocityDirection;
}
else
{
centerPoint = velocityDirection * t;
}
var delta = centerPoint - itemRelativeToConveyor;
LinearVelocity += delta * (4 * delta.Length);
}
public override void UpdateAfterProcessing()
{
base.UpdateAfterProcessing();
LinearVelocity = Vector2.Zero;
}
}
}