* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using System.IO;
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using Lidgren.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Network.NetMessages
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{
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public class MsgStationEvents : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgStationEvents);
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public MsgStationEvents(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public string[] Events;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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using var stream = buffer.ReadAlignedMemory(length);
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serializer.DeserializeDirect(stream, out Events);
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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{
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serializer.SerializeDirect(stream, Events);
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buffer.WriteVariableInt32((int)stream.Length);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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}
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}
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