Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Triggers/OrTrigger.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

37 lines
1.0 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
{
/// <summary>
/// A trigger that will activate when any of its triggers have activated.
/// </summary>
[Serializable]
public class OrTrigger : IThresholdTrigger
{
public List<IThresholdTrigger> Triggers { get; } = new();
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Triggers, "triggers", new List<IThresholdTrigger>());
}
public bool Reached(IDamageableComponent damageable, DestructibleSystem system)
{
foreach (var trigger in Triggers)
{
if (trigger.Reached(damageable, system))
{
return true;
}
}
return false;
}
}
}