Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behaviors/SpillBehavior.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

25 lines
816 B
C#

#nullable enable
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Fluids;
using Content.Server.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[UsedImplicitly]
public class SpillBehavior : IThresholdBehavior
{
void IExposeData.ExposeData(ObjectSerializer serializer) { }
public void Execute(IEntity owner, DestructibleSystem system)
{
if (!owner.TryGetComponent(out SolutionContainerComponent? solutionContainer))
return;
solutionContainer.Solution.SpillAt(owner.Transform.Coordinates, "PuddleSmear", false);
}
}
}