Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behaviors/PlaySoundCollectionBehavior.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

36 lines
1.1 KiB
C#

using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
public class PlaySoundCollectionBehavior : IThresholdBehavior
{
/// <summary>
/// Sound collection from which to pick a random sound to play.
/// </summary>
private string SoundCollection { get; set; }
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.SoundCollection, "soundCollection", string.Empty);
}
public void Execute(IEntity owner, DestructibleSystem system)
{
if (string.IsNullOrEmpty(SoundCollection))
{
return;
}
var sound = AudioHelpers.GetRandomFileFromSoundCollection(SoundCollection);
var pos = owner.Transform.Coordinates;
system.AudioSystem.PlayAtCoords(sound, pos, AudioHelpers.WithVariation(0.125f));
}
}
}