Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behaviors/ChangeConstructionNodeBehavior.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

32 lines
947 B
C#

#nullable enable
using System;
using Content.Server.GameObjects.Components.Construction;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
public class ChangeConstructionNodeBehavior : IThresholdBehavior
{
public string Node { get; private set; } = string.Empty;
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Node, "node", string.Empty);
}
public async void Execute(IEntity owner, DestructibleSystem system)
{
if (string.IsNullOrEmpty(Node) ||
!owner.TryGetComponent(out ConstructionComponent? construction))
{
return;
}
await construction.ChangeNode(Node);
}
}
}