Files
tbd-station-14/Content.Server/Commands/Interactable/AnchorCommand.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

59 lines
1.7 KiB
C#

#nullable enable
using System.Linq;
using Content.Server.Administration;
using Content.Server.GameObjects.Components;
using Content.Shared.Administration;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Interactable
{
[AdminCommand(AdminFlags.Debug)]
class AnchorCommand : IConsoleCommand
{
public string Command => "anchor";
public string Description => "Anchors all entities in a radius around the user";
public string Help => $"Usage: {Command} <radius>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.AttachedEntity == null)
{
return;
}
if (args.Length != 1)
{
shell.WriteLine(Help);
return;
}
if (!int.TryParse(args[0], out var radius))
{
shell.WriteLine($"{args[0]} isn't a valid integer.");
return;
}
if (radius < 0)
{
shell.WriteLine("Radius must be positive.");
return;
}
var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
var entities = serverEntityManager.GetEntitiesInRange(player.AttachedEntity, radius).ToList();
foreach (var entity in entities)
{
if (entity.TryGetComponent(out AnchorableComponent? anchorable))
{
_ = anchorable.TryAnchor(player.AttachedEntity, force: true);
}
}
}
}
}