Files
tbd-station-14/Content.Server/Administration/Commands/Rejuvenate.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

57 lines
1.9 KiB
C#

using Content.Server.GlobalVerbs;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class Rejuvenate : IConsoleCommand
{
public string Command => "rejuvenate";
public string Description
{
get
{
return Loc.GetString("Fully heals a mob.");
}
}
public string Help
{
get
{
return Loc.GetString("Usage: rejuvenate <mobUid_1> <mobUid_2> ... <mobUid_n>\nAttempts to heal the user's mob if no arguments are provided.");
}
}
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (args.Length < 1 && player != null) //Try to heal the users mob if applicable
{
shell.WriteLine(Loc.GetString("Healing the user's mob since no arguments were provided."));
if (player.AttachedEntity == null)
{
shell.WriteLine(Loc.GetString("There's no entity attached to the user."));
return;
}
RejuvenateVerb.PerformRejuvenate(player.AttachedEntity);
}
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var arg in args)
{
if(!EntityUid.TryParse(arg, out var uid) || !entityManager.TryGetEntity(uid, out var entity))
{
shell.WriteLine(Loc.GetString("Could not find entity {0}", arg));
continue;
}
RejuvenateVerb.PerformRejuvenate(entity);
}
}
}
}