* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
#nullable enable
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Server)]
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public class ReadyAll : IConsoleCommand
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{
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public string Command => "readyall";
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public string Description => "Readies up all players in the lobby.";
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public string Help => $"{Command} | ̣{Command} <ready>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var ready = true;
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if (args.Length > 0)
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{
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ready = bool.Parse(args[0]);
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}
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var gameTicker = IoCManager.Resolve<IGameTicker>();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("This command can only be ran while in the lobby!");
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return;
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}
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foreach (var p in playerManager.GetAllPlayers())
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{
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gameTicker.ToggleReady(p, ready);
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}
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}
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}
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}
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