Files
tbd-station-14/Content.Server/Administration/Commands/AGhost.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

65 lines
2.0 KiB
C#

using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class AGhost : IConsoleCommand
{
public string Command => "aghost";
public string Description => "Makes you an admin ghost.";
public string Help => "aghost";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("Nah");
return;
}
var mind = player.ContentData()?.Mind;
if (mind == null)
{
shell.WriteLine("You can't ghost here!");
return;
}
if (mind.VisitingEntity != null && mind.VisitingEntity.Prototype?.ID == "AdminObserver")
{
var visiting = mind.VisitingEntity;
mind.UnVisit();
visiting.Delete();
}
else
{
var canReturn = mind.CurrentEntity != null;
var ghost = IoCManager.Resolve<IEntityManager>()
.SpawnEntity("AdminObserver", player.AttachedEntity?.Transform.Coordinates
?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint());
if (canReturn)
{
ghost.Name = mind.CharacterName;
mind.Visit(ghost);
}
else
{
ghost.Name = player.Name;
mind.TransferTo(ghost);
}
ghost.GetComponent<GhostComponent>().CanReturnToBody = canReturn;
}
}
}
}