551 lines
19 KiB
C#
551 lines
19 KiB
C#
using System.Linq;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Station.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Station;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Collections;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Station.Systems;
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/// <summary>
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/// System that manages stations.
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/// A station is, by default, just a name, optional map prototype, and optional grids.
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/// For jobs, look at StationJobSystem. For spawning, look at StationSpawningSystem.
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/// </summary>
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[PublicAPI]
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public sealed class StationSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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private ISawmill _sawmill = default!;
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private bool _randomStationOffset;
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private bool _randomStationRotation;
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private float _maxRandomStationOffset;
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/// <inheritdoc/>
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public override void Initialize()
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{
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_sawmill = _logManager.GetSawmill("station");
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRoundEnd);
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SubscribeLocalEvent<PreGameMapLoad>(OnPreGameMapLoad);
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SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
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SubscribeLocalEvent<StationDataComponent, ComponentStartup>(OnStationAdd);
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SubscribeLocalEvent<StationDataComponent, ComponentShutdown>(OnStationDeleted);
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SubscribeLocalEvent<StationMemberComponent, ComponentShutdown>(OnStationGridDeleted);
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SubscribeLocalEvent<StationMemberComponent, PostGridSplitEvent>(OnStationSplitEvent);
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_configurationManager.OnValueChanged(CCVars.StationOffset, x => _randomStationOffset = x, true);
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_configurationManager.OnValueChanged(CCVars.MaxStationOffset, x => _maxRandomStationOffset = x, true);
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_configurationManager.OnValueChanged(CCVars.StationRotation, x => _randomStationRotation = x, true);
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_player.PlayerStatusChanged += OnPlayerStatusChanged;
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}
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private void OnStationSplitEvent(EntityUid uid, StationMemberComponent component, ref PostGridSplitEvent args)
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{
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AddGridToStation(component.Station, args.Grid); // Add the new grid as a member.
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}
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private void OnStationGridDeleted(EntityUid uid, StationMemberComponent component, ComponentShutdown args)
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{
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if (!TryComp<StationDataComponent>(component.Station, out var stationData))
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return;
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stationData.Grids.Remove(uid);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_player.PlayerStatusChanged -= OnPlayerStatusChanged;
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus == SessionStatus.Connected)
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{
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RaiseNetworkEvent(new StationsUpdatedEvent(GetStationsSet()), e.Session);
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}
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}
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#region Event handlers
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private void OnStationAdd(EntityUid uid, StationDataComponent component, ComponentStartup args)
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{
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RaiseNetworkEvent(new StationsUpdatedEvent(GetStationsSet()), Filter.Broadcast());
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var metaData = MetaData(uid);
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RaiseLocalEvent(new StationInitializedEvent(uid));
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_sawmill.Info($"Set up station {metaData.EntityName} ({uid}).");
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}
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private void OnStationDeleted(EntityUid uid, StationDataComponent component, ComponentShutdown args)
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{
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foreach (var grid in component.Grids)
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{
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RemComp<StationMemberComponent>(grid);
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}
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RaiseNetworkEvent(new StationsUpdatedEvent(GetStationsSet()), Filter.Broadcast());
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}
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private void OnPreGameMapLoad(PreGameMapLoad ev)
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{
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// this is only for maps loaded during round setup!
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if (_gameTicker.RunLevel == GameRunLevel.InRound)
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return;
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if (_randomStationOffset)
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ev.Options.Offset += _random.NextVector2(_maxRandomStationOffset);
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if (_randomStationRotation)
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ev.Options.Rotation = _random.NextAngle();
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}
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private void OnPostGameMapLoad(PostGameMapLoad ev)
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{
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var dict = new Dictionary<string, List<EntityUid>>();
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void AddGrid(string station, EntityUid grid)
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{
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if (dict.ContainsKey(station))
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{
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dict[station].Add(grid);
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}
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else
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{
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dict[station] = new List<EntityUid> {grid};
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}
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}
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// Iterate over all BecomesStation
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foreach (var grid in ev.Grids)
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{
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// We still setup the grid
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if (!TryComp<BecomesStationComponent>(grid, out var becomesStation))
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continue;
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AddGrid(becomesStation.Id, grid);
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}
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if (!dict.Any())
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{
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// Oh jeez, no stations got loaded.
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// We'll yell about it, but the thing this used to do with creating a dummy is kinda pointless now.
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_sawmill.Error($"There were no station grids for {ev.GameMap.ID}!");
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}
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foreach (var (id, gridIds) in dict)
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{
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StationConfig stationConfig;
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if (ev.GameMap.Stations.ContainsKey(id))
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stationConfig = ev.GameMap.Stations[id];
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else
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{
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_sawmill.Error($"The station {id} in map {ev.GameMap.ID} does not have an associated station config!");
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continue;
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}
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InitializeNewStation(stationConfig, gridIds, ev.StationName);
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}
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}
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private void OnRoundEnd(GameRunLevelChangedEvent eventArgs)
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{
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if (eventArgs.New != GameRunLevel.PreRoundLobby)
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return;
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var query = EntityQueryEnumerator<StationDataComponent>();
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while (query.MoveNext(out var station, out _))
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{
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QueueDel(station);
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}
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}
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#endregion Event handlers
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/// <summary>
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/// Gets the largest member grid from a station.
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/// </summary>
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public EntityUid? GetLargestGrid(StationDataComponent component)
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{
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EntityUid? largestGrid = null;
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Box2 largestBounds = new Box2();
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foreach (var gridUid in component.Grids)
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{
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if (!TryComp<MapGridComponent>(gridUid, out var grid) ||
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grid.LocalAABB.Size.LengthSquared < largestBounds.Size.LengthSquared)
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continue;
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largestBounds = grid.LocalAABB;
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largestGrid = gridUid;
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}
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return largestGrid;
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}
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/// <summary>
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/// Tries to retrieve a filter for everything in the station the source is on.
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/// </summary>
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/// <param name="source">The entity to use to find the station.</param>
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/// <param name="range">The range around the station</param>
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/// <returns></returns>
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public Filter GetInOwningStation(EntityUid source, float range = 32f)
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{
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var station = GetOwningStation(source);
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if (TryComp<StationDataComponent>(station, out var data))
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{
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return GetInStation(data);
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}
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return Filter.Empty();
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}
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/// <summary>
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/// Retrieves a filter for everything in a particular station or near its member grids.
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/// </summary>
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public Filter GetInStation(StationDataComponent dataComponent, float range = 32f)
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{
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// Could also use circles if you wanted.
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var bounds = new ValueList<Box2>(dataComponent.Grids.Count);
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var filter = Filter.Empty();
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var mapIds = new ValueList<MapId>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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foreach (var gridUid in dataComponent.Grids)
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{
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if (!_mapManager.TryGetGrid(gridUid, out var grid) ||
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!xformQuery.TryGetComponent(gridUid, out var xform))
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continue;
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var mapId = xform.MapID;
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var position = _transform.GetWorldPosition(xform, xformQuery);
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var bound = grid.LocalAABB.Enlarged(range).Translated(position);
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bounds.Add(bound);
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if (!mapIds.Contains(mapId))
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{
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mapIds.Add(xform.MapID);
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}
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}
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foreach (var session in Filter.GetAllPlayers(_player))
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{
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var entity = session.AttachedEntity;
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if (entity == null || !xformQuery.TryGetComponent(entity, out var xform))
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continue;
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var mapId = xform.MapID;
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if (!mapIds.Contains(mapId))
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continue;
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var position = _transform.GetWorldPosition(xform, xformQuery);
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foreach (var bound in bounds)
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{
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if (!bound.Contains(position))
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continue;
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filter.AddPlayer(session);
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break;
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}
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}
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return filter;
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}
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/// <summary>
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/// Initializes a new station with the given information.
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/// </summary>
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/// <param name="stationConfig">The game map prototype used, if any.</param>
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/// <param name="gridIds">All grids that should be added to the station.</param>
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/// <param name="name">Optional override for the station name.</param>
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/// <remarks>This is for ease of use, manually spawning the entity works just fine.</remarks>
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/// <returns>The initialized station.</returns>
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public EntityUid InitializeNewStation(StationConfig stationConfig, IEnumerable<EntityUid>? gridIds, string? name = null)
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{
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// Use overrides for setup.
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var station = EntityManager.SpawnEntity(stationConfig.StationPrototype, MapCoordinates.Nullspace, stationConfig.StationComponentOverrides);
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if (name is not null)
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RenameStation(station, name, false);
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DebugTools.Assert(HasComp<StationDataComponent>(station), "Stations should have StationData in their prototype.");
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var data = Comp<StationDataComponent>(station);
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name ??= MetaData(station).EntityName;
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foreach (var grid in gridIds ?? Array.Empty<EntityUid>())
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{
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AddGridToStation(station, grid, null, data, name);
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}
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return station;
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}
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/// <summary>
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/// Adds the given grid to a station.
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/// </summary>
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/// <param name="mapGrid">Grid to attach.</param>
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/// <param name="station">Station to attach the grid to.</param>
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/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
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/// <param name="stationData">Resolve pattern, station data component of station.</param>
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/// <param name="name">The name to assign to the grid if any.</param>
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/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
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public void AddGridToStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null, string? name = null)
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{
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if (!Resolve(mapGrid, ref gridComponent))
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throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
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if (!Resolve(station, ref stationData))
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throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
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if (!string.IsNullOrEmpty(name))
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MetaData(mapGrid).EntityName = name;
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var stationMember = AddComp<StationMemberComponent>(mapGrid);
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stationMember.Station = station;
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stationData.Grids.Add(mapGrid);
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RaiseLocalEvent(station, new StationGridAddedEvent(mapGrid, false), true);
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_sawmill.Info($"Adding grid {mapGrid} to station {Name(station)} ({station})");
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}
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/// <summary>
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/// Removes the given grid from a station.
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/// </summary>
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/// <param name="station">Station to remove the grid from.</param>
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/// <param name="mapGrid">Grid to remove</param>
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/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
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/// <param name="stationData">Resolve pattern, station data component of station.</param>
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/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
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public void RemoveGridFromStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null)
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{
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if (!Resolve(mapGrid, ref gridComponent))
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throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
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if (!Resolve(station, ref stationData))
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throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
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RemComp<StationMemberComponent>(mapGrid);
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stationData.Grids.Remove(mapGrid);
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RaiseLocalEvent(station, new StationGridRemovedEvent(mapGrid), true);
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_sawmill.Info($"Removing grid {mapGrid} from station {Name(station)} ({station})");
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}
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/// <summary>
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/// Renames the given station.
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/// </summary>
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/// <param name="station">Station to rename.</param>
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/// <param name="name">The new name to apply.</param>
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/// <param name="loud">Whether or not to announce the rename.</param>
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/// <param name="stationData">Resolve pattern, station data component of station.</param>
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/// <param name="metaData">Resolve pattern, metadata component of station.</param>
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/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
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public void RenameStation(EntityUid station, string name, bool loud = true, StationDataComponent? stationData = null, MetaDataComponent? metaData = null)
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{
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if (!Resolve(station, ref stationData, ref metaData))
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throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
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var oldName = metaData.EntityName;
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metaData.EntityName = name;
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if (loud)
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{
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_chatSystem.DispatchStationAnnouncement(station, $"The station {oldName} has been renamed to {name}.");
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}
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RaiseLocalEvent(station, new StationRenamedEvent(oldName, name), true);
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}
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/// <summary>
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/// Deletes the given station.
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/// </summary>
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/// <param name="station">Station to delete.</param>
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/// <param name="stationData">Resolve pattern, station data component of station.</param>
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/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
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public void DeleteStation(EntityUid station, StationDataComponent? stationData = null)
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{
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if (!Resolve(station, ref stationData))
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throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
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QueueDel(station);
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}
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/// <summary>
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/// Gets the station that "owns" the given entity (essentially, the station the grid it's on is attached to)
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/// </summary>
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/// <param name="entity">Entity to find the owner of.</param>
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/// <param name="xform">Resolve pattern, transform of the entity.</param>
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/// <returns>The owning station, if any.</returns>
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/// <remarks>
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/// This does not remember what station an entity started on, it simply checks where it is currently located.
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/// </remarks>
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public EntityUid? GetOwningStation(EntityUid entity, TransformComponent? xform = null)
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{
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if (!Resolve(entity, ref xform))
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throw new ArgumentException("Tried to use an abstract entity!", nameof(entity));
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if (TryComp<StationDataComponent>(entity, out _))
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{
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// We are the station, just return ourselves.
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return entity;
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}
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if (TryComp<MapGridComponent>(entity, out _))
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{
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// We are the station, just check ourselves.
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return CompOrNull<StationMemberComponent>(entity)?.Station;
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}
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if (xform.GridUid == EntityUid.Invalid)
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{
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Logger.Debug("A");
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return null;
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}
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return CompOrNull<StationMemberComponent>(xform.GridUid)?.Station;
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}
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public List<EntityUid> GetStations()
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{
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return EntityQuery<StationDataComponent>().Select(x => x.Owner).ToList();
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}
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public HashSet<EntityUid> GetStationsSet()
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{
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return EntityQuery<StationDataComponent>().Select(x => x.Owner).ToHashSet();
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}
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/// <summary>
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/// Returns the first station that has a grid in a certain map.
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/// If the map has no stations, null is returned instead.
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/// </summary>
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/// </remarks
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/// If there are multiple stations on a map it is probably arbitrary which one is returned.
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/// </remarks>
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public EntityUid? GetStationInMap(MapId map)
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{
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var query = EntityQueryEnumerator<StationDataComponent>();
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while (query.MoveNext(out var uid, out var data))
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{
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foreach (var gridUid in data.Grids)
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{
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if (Transform(gridUid).MapID == map)
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{
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return uid;
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}
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}
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}
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return null;
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}
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}
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/// <summary>
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/// Broadcast event fired when a station is first set up.
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/// This is the ideal point to add components to it.
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/// </summary>
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[PublicAPI]
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public sealed class StationInitializedEvent : EntityEventArgs
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{
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/// <summary>
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/// Station this event is for.
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/// </summary>
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public EntityUid Station;
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public StationInitializedEvent(EntityUid station)
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{
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Station = station;
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}
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}
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/// <summary>
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/// Directed event fired on a station when a grid becomes a member of the station.
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/// </summary>
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[PublicAPI]
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public sealed class StationGridAddedEvent : EntityEventArgs
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{
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/// <summary>
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/// ID of the grid added to the station.
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/// </summary>
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public EntityUid GridId;
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/// <summary>
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/// Indicates that the event was fired during station setup,
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/// so that it can be ignored if StationInitializedEvent was already handled.
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/// </summary>
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public bool IsSetup;
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public StationGridAddedEvent(EntityUid gridId, bool isSetup)
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{
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GridId = gridId;
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IsSetup = isSetup;
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}
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}
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/// <summary>
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/// Directed event fired on a station when a grid is no longer a member of the station.
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/// </summary>
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[PublicAPI]
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public sealed class StationGridRemovedEvent : EntityEventArgs
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{
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/// <summary>
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/// ID of the grid removed from the station.
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/// </summary>
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public EntityUid GridId;
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public StationGridRemovedEvent(EntityUid gridId)
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{
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GridId = gridId;
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}
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}
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/// <summary>
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/// Directed event fired on a station when it is renamed.
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/// </summary>
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[PublicAPI]
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public sealed class StationRenamedEvent : EntityEventArgs
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{
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/// <summary>
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/// Prior name of the station.
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/// </summary>
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public string OldName;
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/// <summary>
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/// New name of the station.
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/// </summary>
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public string NewName;
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public StationRenamedEvent(string oldName, string newName)
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{
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OldName = oldName;
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NewName = newName;
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}
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}
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