* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement. * Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs. * Make DoAfterArgs only use OnMove to determine whether to check for movement and MoveThreshold to determine the threshold regardless of weightlessness. Gave DistanceThreshold a default value which will always be checked now. * Fix issue introduced by merge. * Use interaction system for determining whether a distance is within range * Fix incorrect doafter args introduced by previous merge. Forgor to commit these. * Exorcise ghost. The execution system should have been deleted when I merged previously. For a reason I cannot comprehend it came back, but only the execution system. * Exorcise ghost Pt. 2 * Allow for movement check to be overriden in zero g and adjust doafter args where needed. You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check. The following doafters were made to ignore the movement check in zero g: - Healing yourself with healing items, - Removing embedded projectiles, - Using tools like welders and crowbars * Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement. * Fix evil incorrect and uneeded comments
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
using Content.Server.Popups;
|
|
using Content.Shared.DoAfter;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Mech.Components;
|
|
using Content.Shared.Mech.Equipment.Components;
|
|
|
|
namespace Content.Server.Mech.Systems;
|
|
|
|
/// <summary>
|
|
/// Handles the insertion of mech equipment into mechs.
|
|
/// </summary>
|
|
public sealed class MechEquipmentSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly MechSystem _mech = default!;
|
|
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
|
[Dependency] private readonly PopupSystem _popup = default!;
|
|
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<MechEquipmentComponent, AfterInteractEvent>(OnUsed);
|
|
SubscribeLocalEvent<MechEquipmentComponent, InsertEquipmentEvent>(OnInsertEquipment);
|
|
}
|
|
|
|
private void OnUsed(EntityUid uid, MechEquipmentComponent component, AfterInteractEvent args)
|
|
{
|
|
if (args.Handled || !args.CanReach || args.Target == null)
|
|
return;
|
|
|
|
var mech = args.Target.Value;
|
|
if (!TryComp<MechComponent>(mech, out var mechComp))
|
|
return;
|
|
|
|
if (mechComp.Broken)
|
|
return;
|
|
|
|
if (args.User == mechComp.PilotSlot.ContainedEntity)
|
|
return;
|
|
|
|
if (mechComp.EquipmentContainer.ContainedEntities.Count >= mechComp.MaxEquipmentAmount)
|
|
return;
|
|
|
|
if (mechComp.EquipmentWhitelist != null && !mechComp.EquipmentWhitelist.IsValid(args.Used))
|
|
return;
|
|
|
|
_popup.PopupEntity(Loc.GetString("mech-equipment-begin-install", ("item", uid)), mech);
|
|
|
|
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.InstallDuration, new InsertEquipmentEvent(), uid, target: mech, used: uid)
|
|
{
|
|
BreakOnMove = true,
|
|
};
|
|
|
|
_doAfter.TryStartDoAfter(doAfterEventArgs);
|
|
}
|
|
|
|
private void OnInsertEquipment(EntityUid uid, MechEquipmentComponent component, InsertEquipmentEvent args)
|
|
{
|
|
if (args.Handled || args.Cancelled || args.Args.Target == null)
|
|
return;
|
|
|
|
_popup.PopupEntity(Loc.GetString("mech-equipment-finish-install", ("item", uid)), args.Args.Target.Value);
|
|
_mech.InsertEquipment(args.Args.Target.Value, uid);
|
|
|
|
args.Handled = true;
|
|
}
|
|
}
|