* Small obsolete Logger cleanup * Fixed three EntitySystem logs that weren't doing it right.
130 lines
4.6 KiB
C#
130 lines
4.6 KiB
C#
using Content.Server.Store.Components;
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using Content.Shared.Store;
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namespace Content.Server.Store.Systems;
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public sealed partial class StoreSystem
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{
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/// <summary>
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/// Refreshes all listings on a store.
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/// Do not use if you don't know what you're doing.
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/// </summary>
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/// <param name="component">The store to refresh</param>
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public void RefreshAllListings(StoreComponent component)
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{
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component.Listings = GetAllListings();
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}
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/// <summary>
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/// Gets all listings from a prototype.
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/// </summary>
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/// <returns>All the listings</returns>
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public HashSet<ListingData> GetAllListings()
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{
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var allListings = _proto.EnumeratePrototypes<ListingPrototype>();
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var allData = new HashSet<ListingData>();
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foreach (var listing in allListings)
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{
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allData.Add((ListingData) listing.Clone());
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}
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return allData;
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}
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/// <summary>
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/// Adds a listing from an Id to a store
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/// </summary>
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/// <param name="component">The store to add the listing to</param>
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/// <param name="listingId">The id of the listing</param>
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/// <returns>Whetehr or not the listing was added successfully</returns>
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public bool TryAddListing(StoreComponent component, string listingId)
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{
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if (!_proto.TryIndex<ListingPrototype>(listingId, out var proto))
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{
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Log.Error("Attempted to add invalid listing.");
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return false;
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}
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return TryAddListing(component, proto);
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}
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/// <summary>
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/// Adds a listing to a store
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/// </summary>
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/// <param name="component">The store to add the listing to</param>
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/// <param name="listing">The listing</param>
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/// <returns>Whether or not the listing was add successfully</returns>
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public bool TryAddListing(StoreComponent component, ListingData listing)
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{
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return component.Listings.Add(listing);
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}
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/// <summary>
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/// Gets the available listings for a store
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/// </summary>
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/// <param name="buyer">Either the account owner, user, or an inanimate object (e.g., surplus bundle)</param>
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/// <param name="store"></param>
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/// <param name="component">The store the listings are coming from.</param>
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/// <returns>The available listings.</returns>
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public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, EntityUid store, StoreComponent component)
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{
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return GetAvailableListings(buyer, component.Listings, component.Categories, store);
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}
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/// <summary>
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/// Gets the available listings for a user given an overall set of listings and categories to filter by.
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/// </summary>
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/// <param name="buyer">Either the account owner, user, or an inanimate object (e.g., surplus bundle)</param>
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/// <param name="listings">All of the listings that are available. If null, will just get all listings from the prototypes.</param>
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/// <param name="categories">What categories to filter by.</param>
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/// <param name="storeEntity">The physial entity of the store. Can be null.</param>
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/// <returns>The available listings.</returns>
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public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, HashSet<ListingData>? listings, HashSet<string> categories, EntityUid? storeEntity = null)
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{
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listings ??= GetAllListings();
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foreach (var listing in listings)
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{
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if (!ListingHasCategory(listing, categories))
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continue;
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if (listing.Conditions != null)
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{
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var args = new ListingConditionArgs(buyer, storeEntity, listing, EntityManager);
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var conditionsMet = true;
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foreach (var condition in listing.Conditions)
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{
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if (!condition.Condition(args))
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{
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conditionsMet = false;
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break;
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}
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}
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if (!conditionsMet)
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continue;
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}
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yield return listing;
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}
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}
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/// <summary>
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/// Checks if a listing appears in a list of given categories
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/// </summary>
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/// <param name="listing">The listing itself.</param>
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/// <param name="categories">The categories to check through.</param>
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/// <returns>If the listing was present in one of the categories.</returns>
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public bool ListingHasCategory(ListingData listing, HashSet<string> categories)
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{
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foreach (var cat in categories)
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{
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if (listing.Categories.Contains(cat))
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return true;
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}
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return false;
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}
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}
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