Files
tbd-station-14/Content.Client/IconSmoothing/IconSmoothSystem.Edge.cs
2023-07-08 14:08:32 +10:00

89 lines
2.7 KiB
C#

using System.Numerics;
using Content.Shared.IconSmoothing;
using Robust.Client.GameObjects;
namespace Content.Client.IconSmoothing;
public sealed partial class IconSmoothSystem
{
// Handles drawing edge sprites on the non-smoothed edges.
private void InitializeEdge()
{
SubscribeLocalEvent<SmoothEdgeComponent, ComponentStartup>(OnEdgeStartup);
SubscribeLocalEvent<SmoothEdgeComponent, ComponentShutdown>(OnEdgeShutdown);
}
private void OnEdgeStartup(EntityUid uid, SmoothEdgeComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerSetOffset(EdgeLayer.South, new Vector2(0, -1f));
sprite.LayerSetOffset(EdgeLayer.East, new Vector2(1f, 0f));
sprite.LayerSetOffset(EdgeLayer.North, new Vector2(0, 1f));
sprite.LayerSetOffset(EdgeLayer.West, new Vector2(-1f, 0f));
sprite.LayerSetVisible(EdgeLayer.South, false);
sprite.LayerSetVisible(EdgeLayer.East, false);
sprite.LayerSetVisible(EdgeLayer.North, false);
sprite.LayerSetVisible(EdgeLayer.West, false);
}
private void OnEdgeShutdown(EntityUid uid, SmoothEdgeComponent component, ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerMapRemove(EdgeLayer.South);
sprite.LayerMapRemove(EdgeLayer.East);
sprite.LayerMapRemove(EdgeLayer.North);
sprite.LayerMapRemove(EdgeLayer.West);
}
private void CalculateEdge(EntityUid uid, DirectionFlag directions, SpriteComponent? sprite = null, SmoothEdgeComponent? component = null)
{
if (!Resolve(uid, ref sprite, ref component, false))
return;
for (var i = 0; i < 4; i++)
{
var dir = (DirectionFlag) Math.Pow(2, i);
var edge = GetEdge(dir);
if ((dir & directions) != 0x0)
{
sprite.LayerSetVisible(edge, false);
continue;
}
sprite.LayerSetVisible(edge, true);
}
}
private EdgeLayer GetEdge(DirectionFlag direction)
{
switch (direction)
{
case DirectionFlag.South:
return EdgeLayer.South;
case DirectionFlag.East:
return EdgeLayer.East;
case DirectionFlag.North:
return EdgeLayer.North;
case DirectionFlag.West:
return EdgeLayer.West;
default:
throw new ArgumentOutOfRangeException();
}
}
private enum EdgeLayer : byte
{
South,
East,
North,
West
}
}