Files
tbd-station-14/Content.Server/Mind/Commands/MakeSentientCommand.cs
metalgearsloth aad6a22a6a ECS NPCs (#9941)
* ECS

* A

* parity

* Remove dummy update

* abs

* thanks rider
2022-07-25 14:57:33 +10:00

59 lines
2.0 KiB
C#

using Content.Server.Administration;
using Content.Server.AI.Components;
using Content.Server.Mind.Components;
using Content.Shared.Administration;
using Content.Shared.Emoting;
using Content.Shared.Examine;
using Content.Shared.Movement.Components;
using Content.Shared.Speech;
using Robust.Shared.Console;
namespace Content.Server.Mind.Commands
{
[AdminCommand(AdminFlags.Fun)]
public sealed class MakeSentientCommand : IConsoleCommand
{
public string Command => "makesentient";
public string Description => "Makes an entity sentient (able to be controlled by a player)";
public string Help => "makesentient <entity id>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine("Wrong number of arguments.");
return;
}
if (!EntityUid.TryParse(args[0], out var entId))
{
shell.WriteLine("Invalid argument.");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.EntityExists(entId))
{
shell.WriteLine("Invalid entity specified!");
return;
}
MakeSentient(entId, entityManager);
}
public static void MakeSentient(EntityUid uid, IEntityManager entityManager)
{
entityManager.RemoveComponent<NPCComponent>(uid);
entityManager.EnsureComponent<MindComponent>(uid);
entityManager.EnsureComponent<InputMoverComponent>(uid);
entityManager.EnsureComponent<MobMoverComponent>(uid);
entityManager.EnsureComponent<MovementSpeedModifierComponent>(uid);
entityManager.EnsureComponent<SharedSpeechComponent>(uid);
entityManager.EnsureComponent<SharedEmotingComponent>(uid);
entityManager.EnsureComponent<ExaminerComponent>(uid);
}
}
}