Files
tbd-station-14/Content.Server/AI/Utility/ExpandableActions/Combat/Melee/MeleeAttackNearbyExp.cs
metalgearsloth aad6a22a6a ECS NPCs (#9941)
* ECS

* A

* parity

* Remove dummy update

* abs

* thanks rider
2022-07-25 14:57:33 +10:00

43 lines
1.5 KiB
C#

using Content.Server.AI.Components;
using Content.Server.AI.EntitySystems;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Melee;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{
public sealed class MeleeAttackNearbyExp : ExpandableUtilityAction
{
public override float Bonus => UtilityAction.CombatBonus;
protected override IEnumerable<Func<float>> GetCommonConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<MeleeWeaponEquippedCon>()
.BoolCurve(context),
};
}
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out NPCComponent? controller))
{
throw new InvalidOperationException();
}
foreach (var target in EntitySystem.Get<AiFactionTagSystem>()
.GetNearbyHostiles(owner, controller.VisionRadius))
{
yield return new MeleeWeaponAttackEntity {Owner = owner, Target = target, Bonus = Bonus};
}
}
}
}