Files
tbd-station-14/Content.Shared/Entry/EntryPoint.cs
2022-08-21 04:01:17 +10:00

87 lines
2.8 KiB
C#

using Content.Shared.CharacterAppearance;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.IoC;
using Content.Shared.Localizations;
using Content.Shared.Maps;
using Content.Shared.Markings;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Shared.Entry
{
public sealed class EntryPoint : GameShared
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
public override void PreInit()
{
IoCManager.InjectDependencies(this);
SharedContentIoC.Register();
Localization.Init();
}
public override void Init()
{
}
public override void PostInit()
{
base.PostInit();
InitTileDefinitions();
IoCManager.Resolve<SpriteAccessoryManager>().Initialize();
IoCManager.Resolve<MarkingManager>().Initialize();
var configMan = IoCManager.Resolve<IConfigurationManager>();
#if FULL_RELEASE
configMan.OverrideDefault(CVars.NetBufferSize, 2);
#elif DEBUG
configMan.OverrideDefault(CVars.NetFakeLagMin, 0.075f);
configMan.OverrideDefault(CVars.NetFakeLoss, 0.005f);
configMan.OverrideDefault(CVars.NetFakeDuplicates, 0.005f);
// fake lag rand leads to messages arriving out of order. Sadly, networking is not robust enough, so for now
// just leaving this disabled.
// configMan.OverrideDefault(CVars.NetFakeLagRand, 0.01f);
#endif
}
private void InitTileDefinitions()
{
// Register space first because I'm a hard coding hack.
var spaceDef = _prototypeManager.Index<ContentTileDefinition>(ContentTileDefinition.SpaceID);
_tileDefinitionManager.Register(spaceDef);
var prototypeList = new List<ContentTileDefinition>();
foreach (var tileDef in _prototypeManager.EnumeratePrototypes<ContentTileDefinition>())
{
if (tileDef.ID == ContentTileDefinition.SpaceID)
{
continue;
}
prototypeList.Add(tileDef);
}
// Sort ordinal to ensure it's consistent client and server.
// So that tile IDs match up.
prototypeList.Sort((a, b) => string.Compare(a.ID, b.ID, StringComparison.Ordinal));
foreach (var tileDef in prototypeList)
{
_tileDefinitionManager.Register(tileDef);
}
_tileDefinitionManager.Initialize();
}
}
}