* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
117 lines
4.0 KiB
C#
117 lines
4.0 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Light.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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{
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public sealed class MatchstickSystem : EntitySystem
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{
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private HashSet<MatchstickComponent> _litMatches = new();
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MatchstickComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MatchstickComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<MatchstickComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnShutdown(EntityUid uid, MatchstickComponent component, ComponentShutdown args)
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{
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_litMatches.Remove(component);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var match in _litMatches)
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{
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if (match.CurrentState != SmokableState.Lit || Paused(match.Owner) || match.Deleted)
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continue;
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var xform = Transform(match.Owner);
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if (xform.GridUid is not {} gridUid)
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return;
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var position = _transformSystem.GetGridOrMapTilePosition(match.Owner, xform);
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_atmosphereSystem.HotspotExpose(gridUid, position, 400, 50, true);
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}
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}
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private void OnInteractUsing(EntityUid uid, MatchstickComponent component, InteractUsingEvent args)
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{
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if (args.Handled || component.CurrentState != SmokableState.Unlit)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used, isHotEvent, false);
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if (!isHotEvent.IsHot)
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return;
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Ignite(component, args.User);
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args.Handled = true;
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}
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private void OnIsHotEvent(EntityUid uid, MatchstickComponent component, IsHotEvent args)
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{
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args.IsHot = component.CurrentState == SmokableState.Lit;
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}
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public void Ignite(MatchstickComponent component, EntityUid user)
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{
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// Play Sound
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SoundSystem.Play(component.IgniteSound.GetSound(), Filter.Pvs(component.Owner),
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component.Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
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// Change state
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SetState(component, SmokableState.Lit);
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_litMatches.Add(component);
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component.Owner.SpawnTimer(component.Duration * 1000, delegate
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{
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SetState(component, SmokableState.Burnt);
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_litMatches.Remove(component);
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});
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}
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private void SetState(MatchstickComponent component, SmokableState value)
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{
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component.CurrentState = value;
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if (TryComp<PointLightComponent>(component.Owner, out var pointLightComponent))
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{
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pointLightComponent.Enabled = component.CurrentState == SmokableState.Lit;
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}
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if (EntityManager.TryGetComponent(component.Owner, out SharedItemComponent? item))
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{
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switch (component.CurrentState)
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{
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case SmokableState.Lit:
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item.EquippedPrefix = "lit";
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break;
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default:
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item.EquippedPrefix = "unlit";
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break;
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}
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}
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if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(SmokingVisuals.Smoking, component.CurrentState);
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}
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}
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}
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}
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