Files
tbd-station-14/Content.Server/Light/EntitySystems/MatchstickSystem.cs
Vera Aguilera Puerto aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00

117 lines
4.0 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Light.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems
{
public sealed class MatchstickSystem : EntitySystem
{
private HashSet<MatchstickComponent> _litMatches = new();
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MatchstickComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<MatchstickComponent, IsHotEvent>(OnIsHotEvent);
SubscribeLocalEvent<MatchstickComponent, ComponentShutdown>(OnShutdown);
}
private void OnShutdown(EntityUid uid, MatchstickComponent component, ComponentShutdown args)
{
_litMatches.Remove(component);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var match in _litMatches)
{
if (match.CurrentState != SmokableState.Lit || Paused(match.Owner) || match.Deleted)
continue;
var xform = Transform(match.Owner);
if (xform.GridUid is not {} gridUid)
return;
var position = _transformSystem.GetGridOrMapTilePosition(match.Owner, xform);
_atmosphereSystem.HotspotExpose(gridUid, position, 400, 50, true);
}
}
private void OnInteractUsing(EntityUid uid, MatchstickComponent component, InteractUsingEvent args)
{
if (args.Handled || component.CurrentState != SmokableState.Unlit)
return;
var isHotEvent = new IsHotEvent();
RaiseLocalEvent(args.Used, isHotEvent, false);
if (!isHotEvent.IsHot)
return;
Ignite(component, args.User);
args.Handled = true;
}
private void OnIsHotEvent(EntityUid uid, MatchstickComponent component, IsHotEvent args)
{
args.IsHot = component.CurrentState == SmokableState.Lit;
}
public void Ignite(MatchstickComponent component, EntityUid user)
{
// Play Sound
SoundSystem.Play(component.IgniteSound.GetSound(), Filter.Pvs(component.Owner),
component.Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
// Change state
SetState(component, SmokableState.Lit);
_litMatches.Add(component);
component.Owner.SpawnTimer(component.Duration * 1000, delegate
{
SetState(component, SmokableState.Burnt);
_litMatches.Remove(component);
});
}
private void SetState(MatchstickComponent component, SmokableState value)
{
component.CurrentState = value;
if (TryComp<PointLightComponent>(component.Owner, out var pointLightComponent))
{
pointLightComponent.Enabled = component.CurrentState == SmokableState.Lit;
}
if (EntityManager.TryGetComponent(component.Owner, out SharedItemComponent? item))
{
switch (component.CurrentState)
{
case SmokableState.Lit:
item.EquippedPrefix = "lit";
break;
default:
item.EquippedPrefix = "unlit";
break;
}
}
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
{
appearance.SetData(SmokingVisuals.Smoking, component.CurrentState);
}
}
}
}