* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
using System.Runtime.CompilerServices;
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using Content.Server.Atmos.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using Robust.Shared.Map;
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namespace Content.Server.Atmos.EntitySystems;
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public partial class AtmosphereSystem
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void InvalidateVisuals(EntityUid gridUid, Vector2i tile)
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{
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_gasTileOverlaySystem.Invalidate(gridUid, tile);
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}
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public bool NeedsVacuumFixing(IMapGrid mapGrid, Vector2i indices)
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{
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var value = false;
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var enumerator = GetObstructingComponentsEnumerator(mapGrid, indices);
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while (enumerator.MoveNext(out var airtight))
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{
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value |= airtight.FixVacuum;
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}
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return value;
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}
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/// <summary>
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/// Gets the volume in liters for a number of tiles, on a specific grid.
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/// </summary>
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/// <param name="mapGrid">The grid in question.</param>
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/// <param name="tiles">The amount of tiles.</param>
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/// <returns>The volume in liters that the tiles occupy.</returns>
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private float GetVolumeForTiles(IMapGrid mapGrid, int tiles = 1)
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{
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return Atmospherics.CellVolume * mapGrid.TileSize * tiles;
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}
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/// <summary>
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/// Gets all obstructing <see cref="AirtightComponent"/> instances in a specific tile.
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/// </summary>
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/// <param name="mapGrid">The grid where to get the tile.</param>
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/// <param name="tile">The indices of the tile.</param>
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/// <returns>The enumerator for the airtight components.</returns>
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public AtmosObstructionEnumerator GetObstructingComponentsEnumerator(IMapGrid mapGrid, Vector2i tile)
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{
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var ancEnumerator = mapGrid.GetAnchoredEntitiesEnumerator(tile);
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var airQuery = GetEntityQuery<AirtightComponent>();
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var enumerator = new AtmosObstructionEnumerator(ancEnumerator, airQuery);
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return enumerator;
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}
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private AtmosDirection GetBlockedDirections(IMapGrid mapGrid, Vector2i indices)
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{
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var value = AtmosDirection.Invalid;
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var enumerator = GetObstructingComponentsEnumerator(mapGrid, indices);
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while (enumerator.MoveNext(out var airtight))
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{
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if(airtight.AirBlocked)
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value |= airtight.AirBlockedDirection;
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}
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return value;
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}
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/// <summary>
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/// Pries a tile in a grid.
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/// </summary>
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/// <param name="mapGrid">The grid in question.</param>
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/// <param name="tile">The indices of the tile.</param>
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private void PryTile(IMapGrid mapGrid, Vector2i tile)
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{
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if (!mapGrid.TryGetTileRef(tile, out var tileRef))
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return;
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tileRef.PryTile(_mapManager, _tileDefinitionManager, EntityManager, _robustRandom);
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}
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}
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