* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using Robust.Shared.Map;
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namespace Content.Server.Atmos.EntitySystems
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{
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/* doesn't seem to be a use for this at the moment, so it's disabled
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public sealed class AtmosExposedSystem : EntitySystem
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{}
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*/
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[ByRefEvent]
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public readonly struct AtmosExposedUpdateEvent
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{
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public readonly EntityCoordinates Coordinates;
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public readonly GasMixture GasMixture;
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public readonly TransformComponent Transform;
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public AtmosExposedUpdateEvent(EntityCoordinates coordinates, GasMixture mixture, TransformComponent transform)
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{
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Coordinates = coordinates;
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GasMixture = mixture;
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Transform = transform;
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}
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}
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/// <summary>
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/// Event that tries to query the mixture a certain entity is exposed to.
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/// </summary>
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[ByRefEvent]
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public struct AtmosExposedGetAirEvent
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{
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/// <summary>
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/// The entity we want to query this for.
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/// </summary>
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public readonly EntityUid Entity;
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/// <summary>
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/// The mixture that the entity is exposed to. Output parameter.
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/// </summary>
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public GasMixture? Gas = null;
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/// <summary>
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/// Whether to invalidate the mixture, if possible.
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/// </summary>
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public bool Invalidate = false;
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/// <summary>
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/// Whether this event has been handled or not.
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/// Check this before changing anything.
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/// </summary>
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public bool Handled = false;
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public AtmosExposedGetAirEvent(EntityUid entity, bool invalidate = false)
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{
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Entity = entity;
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invalidate = invalidate;
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}
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}
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}
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