Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosExposedSystem.cs
Vera Aguilera Puerto aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00

59 lines
1.7 KiB
C#

using Robust.Shared.Map;
namespace Content.Server.Atmos.EntitySystems
{
/* doesn't seem to be a use for this at the moment, so it's disabled
public sealed class AtmosExposedSystem : EntitySystem
{}
*/
[ByRefEvent]
public readonly struct AtmosExposedUpdateEvent
{
public readonly EntityCoordinates Coordinates;
public readonly GasMixture GasMixture;
public readonly TransformComponent Transform;
public AtmosExposedUpdateEvent(EntityCoordinates coordinates, GasMixture mixture, TransformComponent transform)
{
Coordinates = coordinates;
GasMixture = mixture;
Transform = transform;
}
}
/// <summary>
/// Event that tries to query the mixture a certain entity is exposed to.
/// </summary>
[ByRefEvent]
public struct AtmosExposedGetAirEvent
{
/// <summary>
/// The entity we want to query this for.
/// </summary>
public readonly EntityUid Entity;
/// <summary>
/// The mixture that the entity is exposed to. Output parameter.
/// </summary>
public GasMixture? Gas = null;
/// <summary>
/// Whether to invalidate the mixture, if possible.
/// </summary>
public bool Invalidate = false;
/// <summary>
/// Whether this event has been handled or not.
/// Check this before changing anything.
/// </summary>
public bool Handled = false;
public AtmosExposedGetAirEvent(EntityUid entity, bool invalidate = false)
{
Entity = entity;
invalidate = invalidate;
}
}
}