Files
tbd-station-14/Content.Server/Atmos/Components/GasTankComponent.cs
Vera Aguilera Puerto aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00

302 lines
9.9 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Explosion.EntitySystems;
using Content.Server.UserInterface;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Audio;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Components
{
[RegisterComponent]
#pragma warning disable 618
public sealed class GasTankComponent : Component, IGasMixtureHolder
#pragma warning restore 618
{
[Dependency] private readonly IEntityManager _entMan = default!;
private const float MaxExplosionRange = 14f;
private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
private int _integrity = 3;
[ViewVariables] public BoundUserInterface? UserInterface;
[ViewVariables(VVAccess.ReadWrite), DataField("ruptureSound")] private SoundSpecifier _ruptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("connectSound")] private SoundSpecifier? _connectSound =
new SoundPathSpecifier("/Audio/Effects/internals.ogg")
{
Params = AudioParams.Default.WithVolume(10f),
};
[ViewVariables(VVAccess.ReadWrite), DataField("disconnectSound")] private SoundSpecifier? _disconnectSound;
// Cancel toggles sounds if we re-toggle again.
private IPlayingAudioStream? _connectStream;
private IPlayingAudioStream? _disconnectStream;
[DataField("air")] [ViewVariables] public GasMixture Air { get; set; } = new();
/// <summary>
/// Distributed pressure.
/// </summary>
[DataField("outputPressure")]
[ViewVariables]
public float OutputPressure { get; private set; } = DefaultOutputPressure;
/// <summary>
/// Tank is connected to internals.
/// </summary>
[ViewVariables] public bool IsConnected { get; set; }
/// <summary>
/// Represents that tank is functional and can be connected to internals.
/// </summary>
public bool IsFunctional => GetInternalsComponent() != null;
/// <summary>
/// Pressure at which tanks start leaking.
/// </summary>
[DataField("tankLeakPressure")]
public float TankLeakPressure { get; set; } = 30 * Atmospherics.OneAtmosphere;
/// <summary>
/// Pressure at which tank spills all contents into atmosphere.
/// </summary>
[DataField("tankRupturePressure")]
public float TankRupturePressure { get; set; } = 40 * Atmospherics.OneAtmosphere;
/// <summary>
/// Base 3x3 explosion.
/// </summary>
[DataField("tankFragmentPressure")]
public float TankFragmentPressure { get; set; } = 50 * Atmospherics.OneAtmosphere;
/// <summary>
/// Increases explosion for each scale kPa above threshold.
/// </summary>
[DataField("tankFragmentScale")]
public float TankFragmentScale { get; set; } = 10 * Atmospherics.OneAtmosphere;
[DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new();
protected override void Initialize()
{
base.Initialize();
UserInterface = Owner.GetUIOrNull(SharedGasTankUiKey.Key);
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
protected override void Shutdown()
{
base.Shutdown();
DisconnectFromInternals();
}
public GasMixture? RemoveAir(float amount)
{
var gas = Air?.Remove(amount);
CheckStatus();
return gas;
}
public GasMixture RemoveAirVolume(float volume)
{
if (Air == null)
return new GasMixture(volume);
var tankPressure = Air.Pressure;
if (tankPressure < OutputPressure)
{
OutputPressure = tankPressure;
UpdateUserInterface();
}
var molesNeeded = OutputPressure * volume / (Atmospherics.R * Air.Temperature);
var air = RemoveAir(molesNeeded);
if (air != null)
air.Volume = volume;
else
return new GasMixture(volume);
return air;
}
public void ConnectToInternals()
{
if (IsConnected || !IsFunctional) return;
var internals = GetInternalsComponent();
if (internals == null) return;
IsConnected = internals.TryConnectTank(Owner);
EntitySystem.Get<SharedActionsSystem>().SetToggled(ToggleAction, IsConnected);
// Couldn't toggle!
if (!IsConnected) return;
_connectStream?.Stop();
if (_connectSound != null)
_connectStream = SoundSystem.Play(_connectSound.GetSound(), Filter.Pvs(Owner, entityManager: _entMan), Owner, _connectSound.Params);
UpdateUserInterface();
}
public void DisconnectFromInternals(EntityUid? owner = null)
{
if (!IsConnected) return;
IsConnected = false;
EntitySystem.Get<SharedActionsSystem>().SetToggled(ToggleAction, false);
GetInternalsComponent(owner)?.DisconnectTank();
_disconnectStream?.Stop();
if (_disconnectSound != null)
_disconnectStream = SoundSystem.Play(_disconnectSound.GetSound(), Filter.Pvs(Owner, entityManager: _entMan), Owner, _disconnectSound.Params);
UpdateUserInterface();
}
public void UpdateUserInterface(bool initialUpdate = false)
{
var internals = GetInternalsComponent();
UserInterface?.SetState(
new GasTankBoundUserInterfaceState
{
TankPressure = Air?.Pressure ?? 0,
OutputPressure = initialUpdate ? OutputPressure : null,
InternalsConnected = IsConnected,
CanConnectInternals = IsFunctional && internals != null
});
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case GasTankSetPressureMessage msg:
OutputPressure = msg.Pressure;
break;
case GasTankToggleInternalsMessage _:
ToggleInternals();
break;
}
}
internal void ToggleInternals()
{
if (IsConnected)
{
DisconnectFromInternals();
return;
}
ConnectToInternals();
}
private InternalsComponent? GetInternalsComponent(EntityUid? owner = null)
{
if (_entMan.Deleted(Owner)) return null;
if (owner != null) return _entMan.GetComponentOrNull<InternalsComponent>(owner.Value);
return Owner.TryGetContainer(out var container)
? _entMan.GetComponentOrNull<InternalsComponent>(container.Owner)
: null;
}
public void AssumeAir(GasMixture giver)
{
var atmos = EntitySystem.Get<AtmosphereSystem>();
atmos.Merge(Air, giver);
CheckStatus(atmos);
}
public void CheckStatus(AtmosphereSystem? atmosphereSystem=null)
{
if (Air == null)
return;
atmosphereSystem ??= EntitySystem.Get<AtmosphereSystem>();
var pressure = Air.Pressure;
if (pressure > TankFragmentPressure)
{
// Give the gas a chance to build up more pressure.
for (var i = 0; i < 3; i++)
{
atmosphereSystem.React(Air, this);
}
pressure = Air.Pressure;
var range = (pressure - TankFragmentPressure) / TankFragmentScale;
// Let's cap the explosion, yeah?
// !1984
if (range > MaxExplosionRange)
{
range = MaxExplosionRange;
}
EntitySystem.Get<ExplosionSystem>().TriggerExplosive(Owner, radius: range);
return;
}
if (pressure > TankRupturePressure)
{
if (_integrity <= 0)
{
var environment = atmosphereSystem.GetContainingMixture(Owner, false, true);
if(environment != null)
atmosphereSystem.Merge(environment, Air);
SoundSystem.Play(_ruptureSound.GetSound(), Filter.Pvs(Owner), _entMan.GetComponent<TransformComponent>(Owner).Coordinates, AudioHelpers.WithVariation(0.125f));
_entMan.QueueDeleteEntity(Owner);
return;
}
_integrity--;
return;
}
if (pressure > TankLeakPressure)
{
if (_integrity <= 0)
{
var environment = atmosphereSystem.GetContainingMixture(Owner, false, true);
if (environment == null)
return;
var leakedGas = Air.RemoveRatio(0.25f);
atmosphereSystem.Merge(environment, leakedGas);
}
else
{
_integrity--;
}
return;
}
if (_integrity < 3)
_integrity++;
}
}
}