* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
using Content.Server.Administration;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using SharpZstd.Interop;
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namespace Content.Server.Atmos.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class SetTemperatureCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public string Command => "settemp";
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public string Description => "Sets a tile's temperature (in kelvin).";
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public string Help => "Usage: settemp <X> <Y> <GridId> <Temperature>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 4) return;
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if(!int.TryParse(args[0], out var x)
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|| !int.TryParse(args[1], out var y)
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|| !EntityUid.TryParse(args[2], out var gridId)
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|| !float.TryParse(args[3], out var temperature)) return;
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if (temperature < Atmospherics.TCMB)
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{
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shell.WriteLine("Invalid temperature.");
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return;
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}
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if (!_mapManager.TryGetGrid(gridId, out var grid))
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{
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shell.WriteError("Invalid grid.");
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return;
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}
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var atmospheres = _entities.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
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var indices = new Vector2i(x, y);
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var tile = atmospheres.GetTileMixture(grid.GridEntityId, null, indices, true);
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if (tile == null)
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{
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shell.WriteLine("Invalid coordinates or tile.");
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return;
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}
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tile.Temperature = temperature;
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}
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}
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}
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