Files
tbd-station-14/Content.Server/Atmos/Commands/AddAtmosCommand.cs
Vera Aguilera Puerto aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00

54 lines
1.6 KiB
C#

using Content.Server.Administration;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Atmos.Commands
{
[AdminCommand(AdminFlags.Debug)]
public sealed class AddAtmosCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entities = default!;
public string Command => "addatmos";
public string Description => "Adds atmos support to a grid.";
public string Help => $"{Command} <GridId>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
shell.WriteLine(Help);
return;
}
var entMan = IoCManager.Resolve<IEntityManager>();
if (!EntityUid.TryParse(args[0], out var euid))
{
shell.WriteError($"Failed to parse euid '{args[0]}'.");
return;
}
if (!entMan.HasComponent<IMapGridComponent>(euid))
{
shell.WriteError($"Euid '{euid}' does not exist or is not a grid.");
return;
}
var atmos = entMan.EntitySysManager.GetEntitySystem<AtmosphereSystem>();
if (atmos.HasAtmosphere(euid))
{
shell.WriteLine("Grid already has an atmosphere.");
return;
}
_entities.AddComponent<GridAtmosphereComponent>(euid);
shell.WriteLine($"Added atmosphere to grid {euid}.");
}
}
}