Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/FlashableComponent.cs
metalgearsloth 67f9e9cb5e Split entity lookups from entity manager (#3747)
* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-04-06 13:31:07 +10:00

52 lines
1.6 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Weapons;
using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.Components.Weapon
{
[RegisterComponent]
public sealed class FlashableComponent : SharedFlashableComponent
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
private double _duration;
private TimeSpan _lastFlash;
public void Flash(double duration)
{
_lastFlash = _gameTiming.CurTime;
_duration = duration;
Dirty();
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new FlashComponentState(_duration, _lastFlash);
}
public static void FlashAreaHelper(IEntity source, float range, float duration, string? sound = null)
{
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(source.Transform.Coordinates, range))
{
if (!entity.TryGetComponent(out FlashableComponent? flashable) ||
!source.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;
flashable.Flash(duration);
}
if (!string.IsNullOrEmpty(sound))
{
SoundSystem.Play(Filter.Pvs(source), sound, source.Transform.Coordinates);
}
}
}
}